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Old 03-19-13, 05:22 PM   #1
Targor Avelany
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Default Reflect nodes in GR2

Good day all,

While working with uboat gr2s, seeing an interestin node: Reflect.

My question is: what does it do? I don't see anything attached to it, nothing in .sim/.zon/.val files seems to have any controllers on it - so what is its purpose?

Any idea?
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Old 03-19-13, 08:28 PM   #2
gap
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Have you tried merging the Fx file in Goblin?
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Old 03-20-13, 07:40 PM   #3
Targor Avelany
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I actually found one controller that attached to that in .sim: WaterReflections...

and that is the only one.

But what do the WaterReflections do? Can't seem to actually find the use for it exactly
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Old 03-20-13, 07:59 PM   #4
gap
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Quote:
Originally Posted by Targor Avelany View Post
I actually found one controller that attached to that in .sim: WaterReflections...

and that is the only one.

But what do the WaterReflections do? Can't seem to actually find the use for it exactly
I think what it says. If I remember correctly caustics controller is located in the sim file and it is also previewed in Goblin. Try removing the discussed node/controller and see if anything changes in the rendered preview
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Old 03-20-13, 08:01 PM   #5
Targor Avelany
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Quote:
Originally Posted by gap View Post
I think what it says. If I remember correctly caustics controller is located in the sim file and it is also previewed in Goblin. Try removing the discussed node/controller and see if anything changes in the rendered preview
Did. The caustic creates the visual water reflection/stains on the hull/deck. It also on the main hull node, not on reflection one.

Removing WaterReflections controlled: can't seem to find what exactly changes.
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Old 03-20-13, 08:07 PM   #6
gap
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Quote:
Originally Posted by Targor Avelany View Post
Did. The caustic creates the visual water reflection/stains on the hull/deck. It also on the main hull node, not on reflection one.

Removing WaterReflections controlled: can't seem to find what exactly changes.
Is there a similar controller in the AI surface units? Maybe it is the same controller making ships detectable at long range from their reflection on water surface
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Old 03-21-13, 03:45 PM   #7
TheDarkWraith
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Quote:
Originally Posted by Targor Avelany View Post
Good day all,

While working with uboat gr2s, seeing an interestin node: Reflect.

My question is: what does it do? I don't see anything attached to it, nothing in .sim/.zon/.val files seems to have any controllers on it - so what is its purpose?

Any idea?
It does the ship reflections on the water. It will have a mesh attached to it (usually a low-res version). I changed those to the actual mesh of the item in SH3 to have better reflections.
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Old 03-21-13, 04:13 PM   #8
Targor Avelany
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Quote:
Originally Posted by TheDarkWraith View Post
It does the ship reflections on the water. It will have a mesh attached to it (usually a low-res version). I changed those to the actual mesh of the item in SH3 to have better reflections.
Hmm. I might try that as well to see if it will be a much more painfull load on the system running the game in case of SH5. If not - it will allow me to eliminate this mesh out of gr2 and just re-assign the water reflections to the actual mesh instead.
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