SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-05-10, 01:28 PM   #1
Hybris
Officer
 
Join Date: Jun 2006
Location: Periscope Depth...
Posts: 237
Downloads: 40
Uploads: 0
Ultra short range deck gun issues

Well after 2 years of not having a gaming computer I'm able to play SH4 again but on my first patrol in the middle of a heavy fog bank I almost run into a large freighter at maybe 100-300 yards so I man my deck gun thinking it would be a quick 10-15 round salvo at the waterline.

Well 8 rounds later even manual aiming couldn't hit this thing, So I give in a use a rear torpedo shot and sink it.

So the question what do I have to edit in order to make the gun hit something at point blank range like I could in SH3?

Sorry about being long winded I'm just glad to be back.
__________________
"His masters voice!"
"FASTER! FAAAASSSTTER!"

"All submariners have one universal wish regardless of nation, cause, or creed. That wish is that the boat goes up and stay up one more time then it goes down."
~Hybris 8/22/07
Hybris is offline   Reply With Quote
Old 08-05-10, 02:04 PM   #2
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Where were the shells hitting/going then?
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 08-05-10, 02:20 PM   #3
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

You have not mentioned what mods if any you are running.

If you can't hit in the Stock game, I suggest playing after drinking fewer beers—or more
tater is offline   Reply With Quote
Old 08-05-10, 03:18 PM   #4
Hybris
Officer
 
Join Date: Jun 2006
Location: Periscope Depth...
Posts: 237
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by ETR3(SS) View Post
Where were the shells hitting/going then?
The maybe 700 yards give or take on the other side of the target ship almost as if I aimed too high or the shell passed right through the ship.

Quote:
Originally Posted by tater View Post
You have not mentioned what mods if any you are running.

If you can't hit in the Stock game, I suggest playing after drinking fewer beers—or more
Stock but slightly edited in respect to the deck gun (increased traverse/elevation speed mostly) in my first attempt to address the issue I did increase the min. elevation from stock to -25 and while the barrel did go 25 degrees down from level the cross hair did stay at 0 degrees.

EDIT: Two other things I did edit was shell velocity (increased massively over stock) and set max range/angle 50000 @ 0 degrees
__________________
"His masters voice!"
"FASTER! FAAAASSSTTER!"

"All submariners have one universal wish regardless of nation, cause, or creed. That wish is that the boat goes up and stay up one more time then it goes down."
~Hybris 8/22/07

Last edited by Hybris; 08-05-10 at 08:12 PM.
Hybris is offline   Reply With Quote
Old 08-06-10, 10:13 AM   #5
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Quote:
Originally Posted by Hybris View Post
EDIT: Two other things I did edit was shell velocity (increased massively over stock) and set max range/angle 50000 @ 0 degrees
I'd wager this is why you can't hit the broad side of a barn. Change it back to stock values and see if it fixes it. If it does you can still change the values to your liking, but at a more conservative level.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 08-06-10, 10:44 AM   #6
Karle94
The Old Man
 
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
Default

Quote:
Originally Posted by Hybris View Post
The maybe 700 yards give or take on the other side of the target ship almost as if I aimed too high or the shell passed right through the ship.



Stock but slightly edited in respect to the deck gun (increased traverse/elevation speed mostly) in my first attempt to address the issue I did increase the min. elevation from stock to -25 and while the barrel did go 25 degrees down from level the cross hair did stay at 0 degrees.

EDIT: Two other things I did edit was shell velocity (increased massively over stock) and set max range/angle 50000 @ 0 degrees
The last part is defenatly the reason. Give it a range of 50000 at 20 or 30 degrees.
Karle94 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.