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Old 08-02-10, 06:19 PM   #1
Paris_England
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Default Noob in so many ways...

Hey Guys,

My first post here so hello to all.

I've got a copy of SH5 on the way -- it should arrive in short order -- and I've been hunting around these forums looking at what everyone's been saying/doing. Looks like a great community going on with a lot of talent and wisdom.

From what I can see, it looks like sh5 will be a great game at some future point... and therein lies my first question...

I'm new to subsims -- never had a SH title before -- but, I'm not new to sims (falcon 4 pre 1.08 if anyone knows what I'm talking about, armaII, il2) so I know about the dance usually involved to get these monsters running. The problem I'm having is that I just have no idea about what mods to use.

I've read about pretty much all the mods available and I'm confused as to what's compatible with what and which mods are stable at this point.

I realise I've caught this at a pretty fresh moment where there's a fair amount of flux, but some advice would be welcome.

I'm looking for a current list of mods that would amount to an unnofficial patch for all (or as many as possible) of the remaining bugs after 1.2 -- plus any other good stuff

Here's my priority (Highest to lowest):

Bugfixes
AI
Sim accuracy/depth
Historical accuracy
Eyecandy/Earcandy
followed by anything else that ads depth and character

If any of you kind folks share this kind of vision and have a stable game, would you be kind enough to post your load orders? It'd be much welcomed and appreciated.

I realize that a lot of this will be down to the individual, but I'm all ears.

Many thanks

P
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Old 08-02-10, 06:35 PM   #2
THE_MASK
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Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags nazi flags
Grossdeutscher Rundfunk german radio
Capthelms audio mod audio sounds
sobers talking conning crew mod crew whispers on deck
sobers silent hud no stupid hud noises
sobers no footstep sound mod no annoying footstep noises
Terrain_harbour_flags_incl lots more harbors than stock
litecampaign 1.2 gets rid of silly unrealistic tonnage amounts
SD_MapCourseLine_big_arrows_ocred map course lines size reduced
No magic skills v1.5 gets rid of stupid magic skills
Shadow Improvement Mod shadows look better if you have a top end comp
No Surface Hydrophone v2 more realistic
MightyFine Crew Mod 1.2.1 Alt w beards missing crew animations
Environment 3.0 MOD + 3.1 patch good environment mod
AilClouds 3.0 realistic clouds
AilMoon 1.5 realistic moon
NDB,NDH OM#1 - No Dialog Indicator gets rid of dialogue indicator over crews head
No Damn Bubbles, No Damn Halo Mod gets rid of interactive halo
sobers base wave mechanics for SH5 v3 realistic waves
Loading Screens Mod 2.0
No Ship Wakes 1.2 removes ship wakes workaround for wakes showing thru waves
RemoveLogoIntroTheDarkWraith removes the intro
North Atlantic Green 1.1 green underwater
sobers darker ship bow spray
SteelViking's Interior Mod V1.1 better interior graphics
NewUIs_TDC_3_9_0_ByTheDarkWraith user interface mod , mod no 1
NewUIs_TDC_3_9_0_No_Color_Dashed_Contact_Line
NewUIs_TDC_3_9_0_No_Contact_Colors
NewUIs_TDC_3_9_0_No_Contact_Tails
NewUIs_TDC_3_9_0_Sub_Warship_Merchant_Same_Shape
MRP 1.3+OPCF light realistic scopes
IRAI_0_0_14_ByTheDarkWraith improved AI

Last edited by THE_MASK; 08-02-10 at 06:45 PM.
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Old 08-02-10, 06:42 PM   #3
longam
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NewUIs_TDC_3_9_x_ByTheDarkWraith is a good start, then you can tweak from there.

http://www.subsim.com/radioroom/showthread.php?t=166093

Last edited by longam; 08-02-10 at 07:00 PM.
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Old 08-02-10, 09:46 PM   #4
DavyJonesFootlocker
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Hey, Sober I see you have some mods I haven't tried yet.
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Old 08-02-10, 11:11 PM   #5
Sailor Steve
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WELCOME ABOARD!
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Old 08-03-10, 10:33 AM   #6
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You should see the improvements list lengthening as each week passes
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Old 08-03-10, 10:38 AM   #7
Paris_England
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@Sober -- Thanks for the list -- looks like a good staring point. I've seen many of your mods on my walkthrough of the forums. They look great.

@longam -- I had my eye on the UI by TDW. Looks very good. Thanks for the advice. At this point though, I want to avoid tweaking as much as possible. I've found that any games I've had that are mod dependent I tend to spend more time selecting mods and messing around with files than I do playing I want to give this game a different approach and, well, spend time actually playing it!

@Sailor Steve -- Thank you

P
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Old 08-03-10, 10:42 AM   #8
Paris_England
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@Jimbuna -- I expect so. And if my experience with other sims is born out, the community always manages to take things above and beyond what could ever have been hoped for. Looking forward to seeing how this develops!

Thanks for the welcome!

P
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Old 08-03-10, 01:46 PM   #9
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Quote:
Originally Posted by Paris_England View Post
@Jimbuna -- I expect so. And if my experience with other sims is born out, the community always manages to take things above and beyond what could ever have been hoped for. Looking forward to seeing how this develops!

Thanks for the welcome!

P
Welcome and happy hunting!

The one "must have," from Sober's list, is Jones Software Generic Mod Enabler (JSGME). This will make adding, removing and managing what will be a long list of mods much easier and keep you sane.
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Old 08-04-10, 01:40 PM   #10
Paris_England
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Thanks Voss! Glad to be here -- just wish my copy would actually arrive! Seems USPS is still using the pony express out of CA because they're saying it's gonna be THREE weeks 'till it arrives in PA!!!

And thanks for the tip on the mod manager -- that sure looks like it'll simplify things

Back to the mod lists -- what are peoples views on the pros and cons of using TDW UI versus Reaper7's HIRES UI. They both look extraordinary and seem to have a lot of functionality, but in different ways.

Again, many thanks to all!

Cheers
P
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