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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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Hi folks,I downloaded a few mods today and put them in the MODS folder for JSGME to deal with, and started adding one at a time. All was going well, I had Darkwraith's oldstyle instruments - can't remember which version I stuck with but I tried two or three
also his compass, Church's key commands SteelVikings Interior Sobers wave mechanics Simple Fixes and Shadow Improvement. all seemed fine, but time was getting on, so I put a few more on all at once - and the game ctd'd. I wasn't bothered as I figured if I removed all the unknowns, it would be OK, but it wasn't, and even when I took every mod off, it still ctd'd. So, started a new career and this time I only put on Church's keyboard and DarkWraith's compass, and that was ok - but I recalled that there was one mod which gave me a useful little click-on to return to course, down the bottom of the navigation map,and I wanted it back, so I plumped for DW's NewUI 3, to see if that was the one. Crashed again, and even when I disabled the mod, and even leaving only Church's Keyboard active, still crashed ( sigh). So I thought I had best ask you who know about these things - is it best to add certain mods first and what might be happening that stops the game righting itself after I have removed the problem mod? |
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#2 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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well, I am up and running again, and have severall different mods on, but, apart from the keyboard mod, I cant see any changes.
I downloaded and put DarkWraith NewUI 3_7_0 into Mods, and just had that and the keyboard mod active - but, like the previous DW mod designed to give you old dials (which was working a treat before the ctd) it doesn't show any modifaction in the game - so I am going to uninstall and reinstall tomorrow, and am hopeful that will sort it out. ![]() |
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#3 |
Stowaway
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no offence to any modders but this is for information purposes only
she-wolf many of the mods i see made for sh5 are jsgme ready but still not ready to be installed straight into jsgme "as unzipped" so open them up and confirm what is the real jsgme mod folder with the correct file paths and that you dont need to add anything to them to be completed or customized. i found quite a few of the sh5 mods need "some assembly required" depending on features you like. if a mods not working its most likely one of the things i mentioned, |
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#4 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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thanks Webster will do
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#5 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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I am zee 'appy bunny again - thank you Webster, I was not doing it right, and when I followed DW's instructions ( which are there for a very good reason (doh)) everything worked as it should -smashin!
I shall look forward to a good play later, and perhaps try another mod ( after reading the instructs!). |
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#6 |
Stowaway
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glad i could help, good luck and good hunting to you
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