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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
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Ever fire a steam torpedo at a destroyer only for him to spot it and speed away at the last instant? Wouldn't it be lovely if there was a somewhat random delay between the AI spotting it and being able to maneuver away?
To make it more realistic, there should be at least a couple seconds between the AI spotting something and their engines responding (deck watch reports a torpedo, officer on deck telegraphs for full ahead, engine room responds) and their engines should gradually pick up speed instead of instantly (maybe 10 seconds from stop to flank?), I mean come on, steam turbines don't get up and go like your daddy's camaro! |
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#2 | |
Eternal Patrol
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So you're right. A sitting destroyer might get lucky enough to avoid a torpedo that way, but no other ship ever will. They're just too slow.
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#3 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
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yes, but the watch should have a pretty nice delay, as should the bridge to decide what the best course of action is. i mean ordering full ahead when the torpedo is speeding towards your bow is pretty stupid when its close. also maybe turning helps, so they must figure the best course of action, which isnt instant.
also, what ive come to see is the retarted idea that if you aim at a target and fire without locking, the TDC picks the course FOR you, which often times screws up the shot immensely. plenty of times have i fired at say the midship when im not too far away without locking, and the torpedo takes what it THINKS the best course is and just misses entirely. that could be one reason you miss. |
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#4 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Well I rarely use manual targeting, partly because I've lost the required skill, partly because of the somewhat broken stock targeting system. I just happen to find that destroyers instantly jump to full ahead and manage to scoot ahead of the torpedo before impact, especially if the torpedo is set to medium or slow speed.
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#5 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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That's a good idea.
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#6 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Does anyone know what it would take to implement these changes?
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