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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Apr 2008
Posts: 359
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I play 100% realsim with GWX2.1, so I feel it isn't right that the HI are available in such acurate numbers. So I always turn it off, (using SH3 commander).
But sometimes you do want to have a ball park idea about how badly you are damaged after an attack. So this is my suggestion on how it should work. 1. You must be on the surface. 2. You can ask your WO to do a Hull check 3. The hull check will tell you if you boat is: Undamaged: 100% Minor = HI > 85 Moderate = 85 < HI < 40 Sevear = HI < 40 That way, I can make decisions as to whether to abort a patrol, or whether to attack convoys. (which will require diving deep later). Like to here what you guys out there might think about this. |
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#2 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
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Is this possible? I'd love to have a compromise between our current options. (Going blind or having a damage meter)
Maybe you could also have the Chief Engineer do the same, but with far less accuracy? (Say 25% compared to the WO assessment) Kind of like a hasty inspection of the damage to the inner hull in order to decide whether a dive to 100 meters will kill you.
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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Great idea... I have had more than one argument that while seeing a hull integrity % number isnt realistic, not being able to inspect your hull and assess damage isnt either.
Good compromise. |
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#4 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
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Good idea. Maybe it would be possible to implement it.
![]() Having an exact percentage is way too much information, but not having a clue about your hull status (except for shattered glass on dials) is just as bad.
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#5 |
Chief of the Boat
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Bdu have noted your collective concerns....therefore all new construction as of now will have a vital upgrade option.
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#6 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
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#7 |
Eternal Patrol
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Fantastic Idea.....
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RIP Laufen zum Ziel |
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#8 | ||
Chief of the Boat
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#9 | |||
Weps
![]() Join Date: Apr 2008
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#10 |
Chief of the Boat
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I'm afraid no such upgrade/file exists at the present. No definitive decision has yet been made as to any future upgrades for GWX3.0.
I'd place it in the 'unlikely column' due to the fact work is ongoing with GWX4. |
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#11 |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
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I could be wrong about this, lord knows thats happened maybe once or twice, but i think that the LRT mod addresses this issue with the hull% somewhat. I know its exactly what you guys are talking about, but it is a decent compromise.
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#12 | |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
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#13 |
Gunner
![]() Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
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What is this LRT Mod? Is there some way that I can get hull integrity displayed when using GWX3? I've been unable to get SH3 commander running, so am having to resort to tweaking GWX3 files.
I agree that having absolutely no idea as to how your hull is shaping up is worse than having a % figure. |
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#14 |
Admiral
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