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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
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How people play is none of my business but it is dismaying to this old fart how cheating has become the norm - even in a sim.
This sim has to be one of the best world war efforts ever produced. The GMX version is truly better than some of the military sims I have used where training is executed with state of the art million dollar infrastructure. I am amazed at the accuracy, the level of graphics and the historic research on the technology. Yet again and again I keep reading how folks paint their boats day glo colors, listen to metallic or rapster music, look to tweak files so boats go 50 knots, carry armament that is ridiculous to the era, claiming a dozen warships and 2 dozen merchants on a single patrol and rack up millions of tons. I do not understand why someone thinks it is cool to cheat a sim, why? What is the point? The experience, the reward is in playing to the era conditions or go play pokemon if one needs flames and loud noises for stimulation. Ok. I am old. haha. Old school. Sure I don't twitter, dweeb, thumb text and whatever ... but what a waste to try to have to cheat a sim to boast an ego and then post it as if it was a great acomplishment!! Anyway, before I am kicked out of this forum for airing ... I sure would love to know who plays this sim properly. Could you please privately post me a short message. Those folks are the ones whose posts I will look to read. Thanks and salute to all. Whatever floats your boat. ![]()
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#2 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
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I have one mod, XXI in 39. Mainly cause i cant get a career past june of 43. And, i boost surface speed to a max of 30 knots, though my XXI has somehow gotten to 44ish on a realy calm sea.
Main reason is that even at 1024 TC, 15-18knots is slow. And yes, for the longest time i didnt edit the game at all. |
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#3 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
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How you play is your thing and I am sorry if I sound like I am judging anyone in particular - what I am trying to do is find the folks who are true afficinados of history and maybe lobby for a special section or thread here for those who play advanced to era technology and standards with hard core immersion. I recognize there are private sites, but something here would be great for like minded. Salute all!
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#4 |
Lucky Jack
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People play the game they like, if we all played it the same way, had the same three square meals a day, voted for the same party...so on, the world would be very, very boring.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#5 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
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I usually chalk it up to those that have "what if" or "can I" syndromes. No harm in it I guess. There are some cheats out there not to mention tools that make things way too easy to the point that realism is out the door. I re-skin all of my boats myself for each and different boats I use on particular careers and each one is unique to that boat. I did in fact make one skin that was bright pink with white polka-dots...just to see what it looked like in game. It was funny. It was one of my goofy "what if" moments.
I am with you on one aspect and that is I like realism as much as possible. In the real life U-Boat world, it was tough. But they did their job as best as they could with what they had to use. SHIII is one of the best Subsims out there that enables us to use whatever level of play we wish. Granted, there are those that don't like the "complications" of realism and then there are those that are completely opposite. I use GWX and Magui mods not to mention several minor mods as well to enhance the realism. I even have edited *.dat and *.cfg files to further the realism to my liking. ![]() I begrudged no one if they want to make changes out of the oridinary. If they're having fun...so be it. ![]() |
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#6 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
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Again, whatever floats your boat!
I am just trying to seek out (for me) those 'like minded' who prefer to play to the sim's maximum potential and to historic parameters - that is all. Hard to find semi-serious posts related to historic facts as it relates to how best to deploy true tactics, best use technology and measure results against a historic benchmark, not arcade play... and actually appreciate the time machine into the true past, not one's creatively altered imagination. S' PC So, who are we old fuddys? IM me if you care to. I am heading out the door in my wheel chair ... .
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html Last edited by PappyCain; 06-02-10 at 04:34 PM. |
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#7 |
Rear Admiral
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I play SH3 to enjoy the experience of playing SH3. As long as I'm enjoying myself, I *am* playing it properly.
![]() "100% realism" is an impossibility anyway. No matter how far I jacked up the realism options included with the stock game, no matter how many mods I added to increase it even more, I'd still be sitting in a comfy chair in my jammies staring into a computer monitor while pretending to command a u-boat. So AFAIK where anybody draws the "realism line" is a matter of personal preference. |
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#8 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
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Again, play as you wish.
My point to be clear is for me to find those like minded folks who play to historic values. I do not wish to lecture or be lectured nor wish this to be a post war. You are all nice folks!! I just want to find those who like historic values - it is not about realism settings. It is a sim and sims are smoke and mirrors anyway. Some of us have actually lived the real deal in the military, at sea or undersea, so we know it is a 'game'. Again anyone who likes and appreciates history and applying the sim to history, I would love to hear from ya!
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#9 | |
Watch
![]() Join Date: May 2010
Location: Vancouver Island, BC, Canada
Posts: 17
Downloads: 2
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I like simulations for their truth to history, or at least what we think to be history, but that is another thread! I find myself doing things in the game that, while I know don't have any real effect on the game, a 'real' u-boat officer would probably do. Case in point, surfacing the boat. I'll go to periscope depth first, ease the scope up till it is just out of the water and have a 360 look for close contacts. After, I'll raise it the rest of the way, doing another 360, looking for distant contacts. Depending on weather or time of day, I'll do a 3rd 360 to scan the clouds for air contacts. I know that the chance of getting ambushed on the surface because I didn't do a visual check is pretty low. The sonar operator would tell me if there were any contacts, but I play under the pre-tense that it is an imperfect machine manned my an imperfect person, both capable of mistakes; thus as a responsible officer, I will take the time to do a visual check each and every time I surface. Hell, today's modern nuclear boats do the same thing! I am still learning manual targeting, so I let the Weapon's Office make my targeting solutions. However, I have no problems changing and tweaking them to try to put the torpedo into a different part of the ship, or to have it run shallow or deeper, etc, etc. I figure my own imperfections and lack of experience will offset the WO AI's perfect solution to give me something closer to a real life calculation. But, there is only so far the simulation can go, only so much the AI is capable of doing. Shelling ships on the surface, for example. The target usually just keeps the same course and speed while I pump a few rounds into it. Might be different in GWX, but so far it is predictable. If I was a merchant captain and a u-boat was on the surfacing targeting me, I would zig zag all over the place, and most definitely plot a collision course to either drive him deep or sink him outright. |
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#10 | |
Stowaway
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You boat configuration files different from mine= boom head shot ![]() You don`t play with 100% realism=boom head shot You think that Sh5 is a pile of @@@@=boom head shot You don`t believe that Ubi$oft is our lord and savior ![]() ![]() Classic ![]() |
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#11 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
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Ok. My error for looking for those who might like history! and playing to history. Much could have been worked on a NEW thread that promoted historic issues and play - but hey, my poor judgement for wishing to find 'like-minded'. BTW I had a part in the U.S.–Israeli team finding and identifying at 9,800 fsw your INS Dakar, the former modified British T-class submarine lost in the Med in '68.
... thanks to all those posting positive IMs to me, I appreciate knowing who you are. S'
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html Last edited by PappyCain; 06-03-10 at 04:57 PM. |
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#12 |
Stowaway
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It's a fair question.
I wonder about this need to Hop-up stuff at times. But then again, I did help Mush abit with his Mod, Ubber Boot. It was a fun Mod! Not over the Top and based on many historic designs that never made it to actual production. To bad he stopped working on it. I still have the last test release of it. And did start looking at makeing it GWX 3 ready with improvements. |
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#13 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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I basically use the software the way the software allows it self to be used, so as to achieve the goal of the game.
If the game lets me engage destroyers at night with the deck gun from 6000m and I can take them out before they take me out, it's not my fault, it's the game's fault. Steve |
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#14 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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The way I play is as real as I can make it. I use dozens of mods but they are all devoted to realism (LRT, Water, Interiors, ect) I even go as far as leaving tubes empty so I can mimic Preheating/Maintaining T2's. I play on 100% and the only thing I do that is not real is I have Fogerty, Fats Domino and JJ Cale in my Gramaphone
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#15 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: West Virginia
Posts: 1,207
Downloads: 14
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Well, to each his/her own.
![]() I do "cheat"... when it comes to renown. The way the game assigns it is, imho, bullocks. As far as I know, and I may be wrong on that, GWX does not assigns renown for time at sea, patrols completed, assigned area patrolled, etc . Only tonnage counts. Which sucks if you play by certain house rules, such as no attacks in heavy sea states, or you transfer to another flotilla that uses a different type of u-boat, and you can't afford the type that is used in the flotilla because.. well.. you did not sink enough ships. ![]() Don't get me wrong, I love GWX... but the renown is unfortunately the currency of the game. I think we are getting a bit short changed. ![]() |
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