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#1 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Hello, (I don´t know if this question goes here or SH5 game forum)
I would like to know wich order to install this Mods because i have too much CTD: Conus' Graphic Mod 1.0 WoGaDi Mod BetaSix Wamphyri's Plane Mod Critical hits 1.1 Torpedos Shadow Improvement Mod Environment MOD_3.0 SteelViking's Interior Mod V1.0 sobers base wave mechanics for SH5 v3 Terrain_harbour_flags_Mod_v1_2 NewUIs_TDC_3_8_1_ByTheDarkWraith NewUIs_TDC_3_8_1_ColoredShippingChart_by_reaper7 NewUIs_TDC_3_8_1_ERM_Reaper7_NightVision NewUIs_TDC_3_8_1_jimimadrids_map_tools NewUIs_TDC_3_8_1_WWIIInterface_by_naights NewUIs_TDC_3_8_1_6x_6x_7x_RAOBF_patch MRP 1.3+OPCF MRP 85x48 patch U-boat historical specification 1.4 Irai 0_0_11_by_thedarkwraith Thanks!! Sorry for my bad english. |
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#2 | |
The Old Man
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#3 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Thanks TheBeast, I will try returning to Env 2.5 and the one you say.
About UHS 1.4, when should I install it? |
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#4 |
Mate
![]() Join Date: Apr 2007
Location: Hertfordshire UK
Posts: 56
Downloads: 19
Uploads: 0
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As far as I can tell, it doesn't matter what order you place your mods in, it only matters when you have conflicts between 2 or more mods.
When thats the case, you place the conflicting file you want the most, in 2nd. Example: I am currently using the following, and in this order; Accurate German Flags Ail Bubbles 1.0 micro Ail Clouds Ail White Interior 1.0 BRF 1.3 Full BRF 1.1 HP Balance Capthelms Audio Mod Churchs Keyboard Commands 1.1 Critical Hits Torpedos Critical Hits Deckgun Environment Mod 3.0 Improved Atlantic Waves Nauticalwolfs Poster Mod 1.0 Enhanced Funnel Smoke by Hansolo78 North Atlantic Green 1.1 Ail Impurity 1.2 light IRAI 0.0.11 by TheDarkWraith NewUIs TDC 3.8.1 by TheDarkWraith Enhanced Ship Recon Manual 2.10 by Reaper7 Now the only mod conflicts I have are between TDWs NewUIs & Reapers Recon Manual. Because TDW has updated recon manual files within his NewUIs mod & I would prefer to use Reapers recon manual (sorry TDW), I must put Reapers in after TDWs, so that those files are overwritten (I believe this is how it works, someone please correct me if I am wrong). Even with this conflict I am not experiencing any ctds, but I would have to say, the more conflicts you have, the more ctds you are going to have. |
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#5 | |
Ace of the deep .
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WoGaDi Mod BetaSix Wamphyri's Plane Mod < Take out , already in IRAI Critical hits 1.1 Torpedos Shadow Improvement Mod Environment MOD_3.0 SteelViking's Interior Mod V1.0 sobers base wave mechanics for SH5 v3 Terrain_harbour_flags_Mod_v1_2 < restart the game from start NewUIs_TDC_3_8_1_ByTheDarkWraith NewUIs_TDC_3_8_1_ColoredShippingChart_by_reaper7 NewUIs_TDC_3_8_1_ERM_Reaper7_NightVision NewUIs_TDC_3_8_1_jimimadrids_map_tools NewUIs_TDC_3_8_1_WWIIInterface_by_naights NewUIs_TDC_3_8_1_6x_6x_7x_RAOBF_patch MRP 1.3+OPCF MRP 85x48 patch U-boat historical specification 1.4 < clashes with NewUis Irai 0_0_11_by_thedarkwraith |
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#6 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Thanks sober.
Actually restarting career, but when get out Kiel, when I get to Skagerrat or Helgoland at 1024 TC ... CTD everytime. * Actually testing with SH5EnvModGold |
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#7 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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When I uninstalled "Terrain_harbour_flags_Mod_v1_2_1" stopped CTD´s.
Have you tested this Mod and CTD everytime ?? Thanks again mates for your help. The only way to fix and improve this game is a 'Wolfpack', and you are doing exatly that. ![]() PS. I prefer W_Clear´s Env Mod than SH5EnvModGold (underwater color specifically) |
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