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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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Haven't checked in since a couple weeks after release. From the reports i was reading i wanted no part.
Aside from bugs i looked at the video's and the tracking, map updates, & TDC looked like some sort of twisted arcade wwiii hybrid. Right now i play SH3 GWX with OLC GUI as real as i can get it. Is there anything close to that realism available for SH5 yet? Did patch 2 resolve most of the bugs? Thanks. |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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No, there's nothing of the level of GWX after just 3 months and essentially 1 patch from the release of SH5. There's tons of great mods, but the modding is still in it's infancy so if you expect a GWX (or other 5 years of improvement supermod) you still won't find it here.
Patch 1.2 improved things to a playable state, but many bugs (even ones "fixed" in the patch) remain. As should be expected just 3 months from release. |
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#3 | |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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#4 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#5 |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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Wow, perfect!
Hmmm. The game is $25 at Newegg. It's not so much the money anyway, but learning a whole new interface. SH3 GWX is so god awful good right now though... Maybe i should just load it up, patch it, mod it and give it a whirl though ![]() |
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I think for the money, after the patches and mods SH5 is really worth it. I have spent more money on worse games, I know that for sure. Also, it can only get better.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#7 |
Engineer
![]() Join Date: Apr 2010
Location: San Francisco Bay Area
Posts: 215
Downloads: 36
Uploads: 0
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I was also enjoying SH3+GWX. Terrific game!
But, now that I've patched and modded SH5 and have spent a few weeks living in this world, I can't go back. For me, the immersion is the big thing and I am loving walking around my U-boat! ![]()
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My PC: ASUS P5VD2-VM mobo 3.2 GHz Pentium 4 4GB 667MHz RAM ATI Radeon HD 5750 1 GB Graphics Card Windows XP Pro, SP3, v. 5938 |
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#8 |
Mate
![]() Join Date: Jul 2007
Posts: 60
Downloads: 40
Uploads: 0
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Speaking of immersion... I've been holding off buying also, for several reasons. The AI was one of them, but from what I've read here, there are some aggressive AI mods available. So that still leaves a couple of things I've sort of been waiting on:
1) Have the modders been able to do anything about the campaign goals yet? Specifically, the ridiculous requirements to sink X number of battelships, etc. instead of realistic targeting of enemy supply lines. Or is that something that can just be ignored and you can still progress through a campaign by sinking cargo tonnage? 2) Any progress on including more cargo ship types? |
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#9 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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The campaign fixes so far were lowering the tonnage needed for the stock campaign and upgrading the skill level of escorts.
There's some fantastic work on harbors being done, but hasn't been integrated into a campaign that I've seen. Basically campaign fixes are waiting till the final patch. Also the guy that was doing most of the campaign work and importing ships work has gone on holiday or something for a few weeks. So nothing's happened on that front that I've seen either. |
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#10 |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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Another question: Is crew skill & competency modeled & working?
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#11 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() It is kind of working. You can distribute experience points, and upgrade different crew members abilities, but not on the same level as SHIII was. Some of the skills that crew members have are unrealistic, however, there are mods that improve the skill/experience aspect of the game. So, in other words, with the right mods you could count the crew skill part of the game as "working."
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#12 | |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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