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Old 04-06-10, 05:16 PM   #1
Aces
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Default [REL] Aces' Multimod compatability fix v1.4 beta

[REL] Aces' Multimod compatability fix v1.4 beta (for GWX3)

Download Link:

http://www.filefront.com/16047603/Ac...1.4%20beta.rar

Readme:

Readme Aces' Multimod compatability fix v1.4 beta.

Greetings,

If you would like to use Anvart's flags, pennants and DF antenna mod but would also like to use Flakmonkey's twisty periscope mod and Flakmonkey's Exterior Lightmaps for Type 7c U-boats for Turm 7c1 and h.sie's Waterstream+Exhaust Combi V2.3 for GWX3 mod then try this mod.

If you would like to use Flakmonkey's/Diving Ducks' Open hatch in Command Room/New Interiors but would also like to use Urfish's Mod Strike command room damage effects and water drips then try this mod.

If you would like to use HanSolo's Animated Sub Pens OR thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 OR Jimbuna's Wac Animated Sub Pens interior start for GWX but would also like to use the new sound effects from the Lifeboats and Debris and/or Nvdrifter's Depth Charge Shake mod then try this mod.

If you like the camera settings from Flakmonkey's New Interiors, Luca's Open Conning Tower, Brett25's Wide Angle Camera and Nvdrifter's Depth Charge Shake combined together then try this mod.

This small mod (Aces' Multimod compatibility fix v1.4 beta) is a development of my recent Aces' Combined SH3.SDL Files mod and combines file entries from the following popular mods to try and achieve compatability between them.

1. Lifeboats and Debris V4 (LifeBoats&Debris_v4)

2. HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)

OR

(thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)

OR

Jimbuna's Wac Animated Sub Pens interior start for GWX WAC Animated Sub Pens Interior Start for GWX (WAC Animated Sub Pens Interior Start for GWX)

3. Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010)

4. Anvart's FuMo3o (FM30_UpDown_final)

5. Flakmonkey's New Interior (FM_NewInterior_V1.0)

6. Luca's Open Hatch in Conning Tower (Conning Tower open Hatch TestFMfood)

7. Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)

8. Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01)

9. Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)

10. h.sie's Waterstream+Exhaust Combi V2.3 for GWX3 (Waterstream+Exhaust Combi V2.3 for GWX3)

--------------------

This mod will not work on its own it requires the mods listed above. I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work and also to Brett25 whose excellent wide angle camera settings I have incorporated into this mod.

I have incorporated/adapted mod compatibility fixes where included by the mod author. I have tested in both single missions and campaign missions.

Note: You must have the following mods enabled GWX_DFa-Flag&Pens_2010, FM30_UpDown_final, FM_NewInterior_V1.0, Conning Tower open Hatch TestFMfood, Depthcharge Shake v2.01, Urfischs_ModStrike_Beta1, Waterstream+Exhaust Combi V2.3 for GWX3, to ensure correct operation.

Note: You do not have to have all (or any) of the following mods installed LifeBoats&Debris_v4, WAC4.1 SubPen_animated_18.02.2010, GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5, BritishAsdicMkIFinal, Wac Animated Sub Pens interior start for GWX. But if you have these mods then I have combined their sh3.sdl sound file entries.

******** --- Important : Install using JSGME AFTER you install the above mods. --- *********

This is a beta release for this reason the included merged "commands" config file is the "commands_eng.cfg" version, I will produce a German version after further testing before releasing the final version. Please contact me on www.subsim.com if you have any comments and sugestions.

Changelog from v1.1: Urfisch's Command room damage effects smoke, fire, sparks and water drips working.

---------------------

Changelog from v1.2: Incorporated Flakmonkey's Twisty Periscope mod for all Type 7b and Type 7c u-boats.

---------------------

Changelog from v1.3:

1. Incorporated Flakmonkey's Type 7c Exterior Lightmaps (note: for Turm 7c1 only at present) and modified associated files to work with Anvart's Flag and Pennants and DF Antenna mod (GWX_DFa-Flag&Pens_2010), h.sie's Waterstream+Exhaust Combi V2.3 for GWX3 mod (Waterstream+Exhaust Combi V2.3 for GWX3 and Anvart's FM30 Up Down Final mod (FM30_UpDown_final)

2.Now Includes the Optional Mod folder - "Aces' Type XXI Flag Pennants DF + Waterstreams Fix" with kind permission of Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010) author Anvart. Note: This mod requires that the Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010) mod by Anvart be installed first. The above additional mod can be activated on it's own, or after the multi-mod compatability fix mod.

--------------------

Required Mods:

1. LifeBoats&Debris_v4
2. WAC4.1 SubPen_animated_18.02.2010 OR Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5 OR WAC Animated Sub Pens Interior Start for GWX
3. GWX_DFa-Flag&Pens_2010
4. FM30_UpDown_final
5. FM_NewInterior_V1.0
6. Conning Tower open Hatch TestFMfood
7. BritishAsdicMkIFinal
8. Depthcharge Shake v2.01
9. Urfischs_ModStrike_Beta1
10. Waterstream+Exhaust Combi V2.3 for GWX3
11. New Uboat Guns 1.2
12. Aces' Multimod compatability fix v1.4 beta

Optional Mod:

13. Aces' Type XXI Flag Pennants DF + Waterstreams Fix
(note requires hilighted mods)

-------------------------

My thanks to all of the mod authors for their fantastic mods.

Best Regards

Aces

Special Thanks to Desga for his help with Urfish's mod and to Flakmonkey for his permission to incorporate his Twisty Periscope mod and thanks to Anvart for his permission to include parts of his Flags, Pennants and DF antenna mod.

----

A few screenshots

Urfisch's Control Room Damage effects and water drips plus Luca's Open Conning Tower.


Urfisch's Control Room Damage Effects plus Flakmonkey/Diving Ducks Open Hatch in Command Room and New Type 7 Interiors.


h.sie's Waterstreams and Exhaust Combi plus Anvart's Flags, Pennants and DF Antenna plus Flakmonkey's Type 7c1 Exterior Lightmaps.


Anvart's Pennants plus Flakmonkey's Twisty Periscope.


Anvart's DF Antenna and flag plus Flakmonkey's Lightmaps. Also Shown Brett25's Weathered Conning Tower Texture (mid patrol).


Anvart's rotating/up/down DF Antenna plus Flakmonkey's Lightmaps. Also Shown Brett25's Weathered Conning Tower Texture (mid patrol).


Anvart's rotating/up/down DF Antenna and flag plus Flakmonkey's Twisty Periscope plus Flakmonkey's Lightmaps.

Last edited by Aces; 04-07-10 at 06:28 AM.
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Old 04-06-10, 08:24 PM   #2
V-Modifications
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Old 04-06-10, 10:47 PM   #3
brett25
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very nice work, aces oooh, i also see my high res conning tower in your screens, nice (theres also now a moldy food addon that goes with it) Which is Flakmonkeys twisty periscope- is that "FM30_UpDown_final"?
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Old 04-07-10, 02:50 AM   #4
Magic1111
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Many thanks for your work Aces !

I´ll download me the MOD today in the evening and test it tomorrow (today evening I can´t test, because it´s Soccer time on TV, Champions League ManU vs. my favorite Club FC Bayern München ).

Best regards,
Magic
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Old 04-07-10, 02:53 AM   #5
Aces
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Thanks chaps,

It's been quite a bit of work but I'm pleased with the results. I ran out of time yesterday and I'm working on incorporating Flakmonkey's remaining Type 7c Turm 2 and 4 Exterior lightmaps but the Type 7c1 included should be a proof of concept demonstrator.

Hi Brett25, thanks for your comments mate. I am really enjoying your mods, the excellent conning tower textures, the grass/seabed mod and your wide camera mod, great work mate. FYI Flakmonkey released a mod called "TwisyPeriscopyThingy" which added the vibration damper to the periscopes. It modifies turm7c1_hd.dat as does Anvart's Flags, Pennants & DF Antenna mod as well as Flakmonkeys Type 7 Exterior Lightmaps so I combined their dat file entries so that one could have them all. Anvart's FM30 Upo Down Final mod is a seperate mod for raising/rotating/lowering the FuMo30 Radar antenna. Thanks for the info on the mouldy food, I'll check that one out.

Best Regards to all

Cheers

Aces

Last edited by Aces; 04-07-10 at 06:30 AM.
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Old 04-08-10, 04:11 AM   #6
Aces
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Hi chaps,

Hope all is well with you. I've been beavering away, here's a few more images which really show Flakmonkey's Exterior Lightmaps to good effect. I've cleaned up the edges of Anvart's pennants file by changing the alpha channel a tad to loose the white outer edges to the flags, compare to my previous screenshot at the start of the thread. A bit more tweaking tonight. I have edited the cameras.dat file again to produce a small add-on to go with v1.5 which will work with Hitman's new GUI and I'm continuing my work with incorporating the turm 7c2 and 7c4 lightmaps etc., more news later.

Best Regards

Aces








Last edited by Aces; 04-08-10 at 04:29 AM.
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Old 04-08-10, 04:32 AM   #7
Darkbluesky
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Hey, thanks for this new version. The edited pennats file is much better, tx.

Really, FM lightmaps adds a lot! It is wrth the work imo.

But I see that you have a deck gun with the "spiral" around the cannon. AFAIK this is from HanSolo's WAC (one of the last iterations). Is this released separately?
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Old 04-08-10, 04:35 AM   #8
Aces
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Hi,

Yes, it's a mod called New Uboat Guns v1.2 by Testpilot.

If you cannot find it I'll post a link when I get in from worj this evening.

Best Regards

Aces
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Old 04-08-10, 04:54 AM   #9
Darkbluesky
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If we could:

-Add high resolution textures to harbour
-Edit meshes of sea (smaller, more detailed, etc)
-Add water transparency

...then this shot could compete without complexes with modern games, even if it does not have dynamic shadows. I think that we are not so far. Are we ?

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Old 04-08-10, 05:20 AM   #10
Magic1111
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Quote:
Originally Posted by Darkbluesky View Post

But I see that you have a deck gun with the "spiral" around the cannon. AFAIK this is from HanSolo's WAC (one of the last iterations). Is this released separately?
Hi !

Here is the Download Link from my MediaFire Page:

http://www.mediafire.com/?mhgmxjeotyq

Best regards,
Magic
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Old 04-08-10, 07:25 AM   #11
foz
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Default looks great ,but ?

thanks for this great looking mod , but where o where do I find number 8 Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01) found the others , here and there . gathering these mods is a bit of a game in its self , all good fun. thanks foz .
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Old 04-08-10, 07:56 AM   #12
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Quote:
Originally Posted by Magic1111 View Post
Hi !

Here is the Download Link from my MediaFire Page:

http://www.mediafire.com/?mhgmxjeotyq

Best regards,
Magic
Thanks!
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Old 04-08-10, 08:37 AM   #13
Aces
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Quote:
Originally Posted by foz View Post
thanks for this great looking mod , but where o where do I find number 8 Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01) found the others , here and there . gathering these mods is a bit of a game in its self , all good fun. thanks foz .

Hi mate,

Here it is:

http://www.filefront.com/14804689/De...hake_2.01.rar/

Best Regards

Aces
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Old 04-08-10, 10:53 AM   #14
brett25
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hi aces,

so the New Uboat Guns mod will overwrite flakmonkeys lightmaps (guns_Sub.dat_), does your compatibility mod fixe this? I didnt see the lightmap mod in your list
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Old 04-08-10, 01:59 PM   #15
Magic1111
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Hello Aces !

I´ve testet your MOD and it works perfectly !!!

BUT: I´ve a very big, big wish to you: Can you please release a version of your MOD without Luca's Open Hatch in Conning Tower TestFMfood MOD, because I don´t like this MOD ! Is this possible please ?

Best regards,
Magic
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