SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-30-10, 12:34 PM   #1
walsh2509
XO
 
Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
Default Ships Turning Rates

Are they to high ?

I was sitting 800mts off a line of merchants there were 4 lines in total, I set up a shot for the leading ship in the 2nd line in, I fired the torp and seconds later I fired another at the leading ship in the line closest to me. As the torp hit the 1st ship my 2nd torp was half way to the merchant in line 1, but as the bang of the hit went up all the merchants were turning the second the 1st torp hit all the ships were turning and the ship closest to my boat had moved at least 5 degrees and still moving so much so my torp missed.


How long after ships in a convoy hear a torp hit would they take to move 5+ degrees.
walsh2509 is offline   Reply With Quote
Old 05-30-10, 02:41 PM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I hate to be ambiguous, but the answer is "it depends". I've read reports of merchants seeing torpedoes coming and dodging up to three. That said, if one ship gets hit the ones near him will know it instantly. The helmsman might take action without waiting for orders, or he might wait until his captain tells him which way to go. The captain might even wait for orders from the Convoy Commander, but they usually had standing orders for those situations. Ships further away might not even know anything happened for a minute or more.

The behavior in the game, like all ships' behavior, should be randomized. Some should take instant action, and some should say "Huh?" and keep on like nothing happened.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-30-10, 02:49 PM   #3
Fincuan
Admiral
 
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
Default

Ship turning, acceleration and decceleration rates have been way too high at least since SH3, and the crew has always reacted with lightning fast speed.

In SH3 nothing was done about it iirc, in SH4 it was fixed with a mod for most ships, but judging by your description the problem is back again. Nothing you can really do about it until it's fixed except for trying to anticipate their movements and/or trying to make all your torps hit as simultaneously as possible.
Fincuan is offline   Reply With Quote
Old 05-30-10, 02:54 PM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Fincuan View Post
Ship turning, acceleration and decceleration rates have been way too high at least since SH3, and the crew has always reacted with lightning fast speed.


I just got a new video card, and I've been testing SH3 mods I've never been able to use before. I had forgotten the Torpedo Training, with the ship that just sits there until he sees the torpedo wake, then evades it by accelerating from a standing start. Six knots in six seconds!

I too had hoped it would be fixed by SH5. Well, maybe it can be modded.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-30-10, 03:43 PM   #5
Fincuan
Admiral
 
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
then evades it by accelerating from a standing start. Six knots in six seconds!.
The DDs are even funnier, especially if they're stationary when they spot the torp.

"Torpd spotted! Warp speed two ahead aye aye sir!" and ZOOOMMMM they almost fly out of the way.
Fincuan is offline   Reply With Quote
Old 05-30-10, 04:04 PM   #6
IanC
Grey Wolf
 
Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
Default

I remember one poster aptly calling it the 'Wile E. Coyote' physics
IanC is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.