![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Wild Night in Bangkok
![]() Join Date: Nov 2002
Posts: 179
Downloads: 12
Uploads: 0
|
![]()
I know AI improvements was removed from the list but 1.2 has demonstrated some unlisted fixes (type B now available for instance).
I have removed AI mods and i am testing it , so far the aircraft appear to be the same - i am not sure that is much of an issue as i have been attacked later in the campaign by aircraft in stock. The DDs i am not so sure about, the escorts in the convoys i have attacked so far have reacted to my presence, i think this was set off by a torpedoing as it was at disatnce and my scope was only up for 30 secs max. They headed in the right direction based on where i hit the side of the ship, i had headed off in the other direction and they didnt find me but they behaved as expected. I have also seen destroyers race to a sinking from the nearest port, it took them 2 hrs to get there but they did come. Has anyone else notices an improvement in any behaviour?
__________________
subs and birds! |
![]() |
![]() |
|
|