SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-14-10, 03:17 AM   #1
aergistal
Chief
 
Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
SubSim Engine DevTeam (open for joining)

This is a thread dedicated to the creation of an independent sub simulator from scratch with the help of subsim users.

All it takes is good men, right?

I think it can be done. First step is to write the software requirements, we can start with what we want out of it then laying out features and selecting the best of them. We'll have issues of complexity and since not all of us own mainframes at home we have to select the level of simulation we want out of it.

Don't think of the team as only programmers and 3d artists. We also need coordinators, researchers, you name it or just people with good ideas.

It's also a good idea to see what everyone can do, you know like a short cv.

To start with me: I can do C#, Java, C/C++ if I must though I don't particularily enjoy it. I'm a Cisco CCNA 1-4 and have knowledge of networking. I studied AI for fun, like neural networks in computer vision.
I'm also an architecture student so I can use pretty much every 3d modelling platform (currently playing with Blender since it's free).

I also have knowledge of different open-source tools that can help create an assembly pipeline.
aergistal is offline   Reply With Quote
Old 05-14-10, 03:45 AM   #2
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
Default

I feel your pain about C++. Since using C# i dont particularily enjoy it anymore either.
__________________


Solution Solver 2.3.2 - Visual Targeting Tools & Aids
gutted is offline   Reply With Quote
Old 05-14-10, 06:22 AM   #3
Takao
Officer
 
Join Date: Sep 2005
Location: Reading, PA
Posts: 244
Downloads: 1
Uploads: 0
Default

I guess you have not heard of "Danger from the Deep" then.
http://dangerdeep.sourceforge.net/
Takao is offline   Reply With Quote
Old 05-14-10, 06:32 AM   #4
aergistal
Chief
 
Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
Default

Ocean Simulation

Real-time ocean rendering and lighting (OpenGL)

Whitepaper
Source Code

NVIDIA Ocean Simulation using DX Compute

Whitepaper

Hydrax-SkyX tech demo (for Ogre3D)

http://www.ogre3d.org/wiki/index.php/Hydrax

osgOcean (for OpenSceneGraph)

Source Code

XNA Ocean (for Microsoft XNA)
not so impressive right now but it can be tweaked
aergistal is offline   Reply With Quote
Old 05-14-10, 06:36 AM   #5
MataDirtyHarry
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Well, I can say that this is a very good and honorable idea, but it will probably won't materialize into something real, since the majority of the community members here (or at least the ones that are the most vocal about how "great" SH5 it is) acts like zombies most of the times, like they were "injected" by UBI, they seem to be very happy and satisfied with what UBI are giving them, like you are throwing some rotten food into an overpopulated hog pen. Of course, they are hungry and they will devour everything you will give them, even if you will throw your wastes from your kitchen, for them everything tastes like kaviar. I wish you luck anyway, but my advice is to be prepared for a big disillusion regarding your potential real feedback that you probably hope to receive in this matter from the members. I really don't want to insult anyone, but this is what I think.

About Danger From The Deep, don't count on that game, it's in development state since a few years ago, and it will probably be in the same state in the following years from now on. It's made by a few enthusiasts, but they are not supported (official or for real) by anyone here, on subsim.

And last, but not least, I am not sure if this community truly DESERVES something different or better than SH5. Just a theme that you find might worthy to think about. ...

Last edited by MataDirtyHarry; 05-14-10 at 07:16 AM.
  Reply With Quote
Old 05-14-10, 06:52 AM   #6
IanC
Grey Wolf
 
Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by aergistal View Post
This is a thread dedicated to the creation of an independent sub simulator from scratch with the help of subsim users.

All it takes is good men, right?

I think it can be done.
I admire your initiative aergistal, if I knew anything about programing I'd be on board for sure.
IanC is offline   Reply With Quote
Old 05-14-10, 06:56 AM   #7
aergistal
Chief
 
Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
Default

Danger From The Deep looks nice and if we can help them it's better than starting from scratch. I'll have to look into it a bit and see some documentation.

The idea is not to make another SH5 at once. I was thinking of separating the work into independent modules that would be used by any number of other projects.

The least we could do is to make Software Requirements Specification paper and put it on the site. That won't require actual programming and any company interested in developing a sub sim would have part of the work done.
aergistal is offline   Reply With Quote
Old 05-14-10, 07:26 AM   #8
subdragoon
Watch
 
Join Date: Mar 2010
Posts: 15
Downloads: 105
Uploads: 0
Default

Quote:
Originally Posted by aergistal View Post
Danger From The Deep looks nice and if we can help them it's better than starting from scratch. I'll have to look into it a bit and see some documentation.

The idea is not to make another SH5 at once. I was thinking of separating the work into independent modules that would be used by any number of other projects.

The least we could do is to make Software Requirements Specification paper and put it on the site. That won't require actual programming and any company interested in developing a sub sim would have part of the work done.
i agree 100%. great ideas. DFtD looks very promising, especially if more people from this community join in on it. better than scratch.
subdragoon is offline   Reply With Quote
Old 05-14-10, 09:48 AM   #9
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,992
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by aergistal View Post
All it takes is good men, right?
Yes.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 05-14-10, 12:55 PM   #10
Sonarman
The Old Man
 
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
Default

Quote:
Originally Posted by aergistal View Post
The least we could do is to make Software Requirements Specification paper and put it on the site. That won't require actual programming and any company interested in developing a sub sim would have part of the work done.
Here's a somewhat crazy idea...I wonder what would happen if we did the above and offered a prize of say $5000 (from community donations) and posted on every indie game forum out there on the understanding that the winning project whilst credited to it creators would be copyright free open source at the end of the competition that could be used as a springboard for anyone who wished to take it further.
__________________
"The action is simulated...the excitement is real!"
Microprose Simulation Software.

Last edited by Sonarman; 05-14-10 at 01:22 PM.
Sonarman is offline   Reply With Quote
Old 05-14-10, 02:39 PM   #11
edu
Watch
 
Join Date: Sep 2007
Location: lurking, deep down...
Posts: 19
Downloads: 96
Uploads: 0
Default

Do you know Flightgear? Open source, GNU, multi-platform flight simulator. It´s a very interesting project and it´s free.


http://www.flightgear.org/
edu is offline   Reply With Quote
Old 05-14-10, 03:57 PM   #12
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

The future of simulators in a console world is this, create a open source engine wich can render a planet with some detail and that can be used for flight, sea, and ground. with a sdk able to create all kind of vehicles, spacecrafts ,submarines and warships and use it in the engine.

A linux equivalent but for games.
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 05-14-10, 04:47 PM   #13
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

I've actually D/L Danger Deep, and it's not bad if you like SH2. I give those guys alot of credit for producing it, and to be honest IMO it's going to take something along these lines to get the subsim we're all longing for. I feel we have a very talented bunch here who are capable of pulling it off. I remember a while ago, there was an independent group of programmers, ect. who set about to produce a very comprehensive bomber sim. IIR it was called "Target For Tonight". It dealt with the British night bomber offensive. They made some progress too, posting AC in production, ground vehicles, and a short video clip of water animation. It looked pretty damned good too! Unfortunatly, it was never realised.


What we need is a skilled group (which I believe we have) to work on this. It will not be done overnight, that's for sure. But without the pressures of deadlines and corporate crap, it could be perfected. Am I being delusional here?
Fish40 is offline   Reply With Quote
Old 05-14-10, 06:52 PM   #14
Spartan
Sailor man
 
Join Date: Dec 2001
Location: Tokyo, Japan
Posts: 50
Downloads: 0
Uploads: 0
Default

Excellent initiative! I would support such an effort as much as possible. Sadly I'm not a programmer. I'm a PM & PR type.

Anyway, I suggest going open source as much as possible for everything and even trying to piggyback on another project if possible as has already been suggested.

For what it is worth, I think the most efficient thing to do at the point would be to talk to the existing SH developers and see if they would be willing to "contract out" - so to speak, to this community.
Spartan is offline   Reply With Quote
Old 05-15-10, 10:56 AM   #15
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

I fully, 100% agree. Let's split the community in two -- the trolls who do nothing but rant and rave about how much they hate the developers, and those of us who have a bit more of a realistic view on things. The former group gets to make a whole game from scratch with amateur abilities and without a budget (good ******* luck), while the rest of us sit around and gripe and whine at the smallest mistake they make, and even the smallest delay.

We just need some equivalent of the DRM that we can derail every single thread with.

More seriously, it's a far more realistic prospect to latch onto an existing game, and frankly, I don't really see the need when we have GWX.
Safe-Keeper is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.