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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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I think it's time to start this thread, since the game is still unfinished after patch 1.2.0.
Maybe now they'll listen to our wishes, who knows?
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#2 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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* bring back the band at port
* fix the dissapearing piers at port * Bring back original crew management * realistic crash dive times * no more aircraft at night early in the war * FIX THE AI !!! fix aircraft that ignore the player , fix the AI overall. * no more fair cloathing in storm. Give us oil skins and rain hats (like promised but later dropped) * Adverserial mulit play option destroyer versus u-boat . (this was in sh-4 but not in sh-5 * Light houses near coast that actually emit light. (this could be done by the ships search light) * More radio traffix * PLEASE ACTUALLY FIX WHAT YOU CLAIMED IS FIXED IN THE README! * clickable instruments in interieur , TDC , Depth gauges etc etc. * give us crew that can die * u-boat pennats and flags. * fix the mysterious destoyer that follows you whereever you go when sending a message to bdu * fix the duds option its simply is still broken (and yes i ticked it) * put some crew on AI u-boats. * fix the damage model (still broken) * fix the torpedo tubes (first they would not close , now they wont open. this was supposed to be fixed with the last patch) *crew members still on the conning tower when submerged (supposed to be fixed with last patch) * bring back life boats (why delete them in the first place? i thought sh-5 was based on sh-4 engine) *better AI for ASW * fix the laser guided deck guns on AI ships. I could go on forever but this is what i came up with from the top of my mind.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#3 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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Everything stated, including, fixing the stupid way the engine change sounds with power setting.
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Don't shoot me
But is there going to be another patch ? (have they done a patch-roadmap or alike then ? ) Cheers
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Have Fun Bye Def |
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#5 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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No bow wakes and cant be added in simply - can be done Torps hit but DG shells go right through Zones all need reworking No reflections Ships all sail bow down ![]() To name but a few As for the rest of your list you have 2 hopes No hope and Bob Hope and hes long since departed Meh |
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#6 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() Minefields and subnets are absolutely required parts of a u-boat simulator and are completely broken currently. That's the kind of thing we need a patch for. I'd be hesitant to ask for AI tweaks, since we can do that on our own. |
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#7 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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i lold at the bob hope thing... ima use that as soon as the opportunity arises... thanks!
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#8 |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
Downloads: 0
Uploads: 0
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#9 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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You'll all get your patch soon. 1.5 @ $9.99 a download.
![]() Just keep bending over. ![]() |
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#10 |
Stowaway
Posts: n/a
Downloads:
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#11 |
Gunner
![]() Join Date: Mar 2010
Posts: 93
Downloads: 45
Uploads: 0
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As others have commented, what makes you think there will be another patch? How many times can they try and fix a broken game? IF they looked at the forums, they would realise that LOTS needs fixing and have hardly dented the sides. IMHO they have torpedoed (least this has scored a hit) SH5 by not patching what WE the consumers have asked for to make it a palyable game, MODS cannot totally fix this game
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#12 | |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Quote:
Sh3 had it right, even those before it. But I have been wondering if it's the sound file itself, or the programming thats using it. I've wondered if I simply replaced it with the one from SH3 if it would work right. Im beginning to think that it's their testers as much at fault here. They simply aren't reporting accuately and consisely and are obviously are just "gamers" and not subsimmers as such and just too young to know any better.
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"Chance favors the prepared mind" |
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#13 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() ![]() WE are their testers |
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#14 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Well they do have their own paid testers, and it seems they are the ones that the devs are going by, and not us here.
But I can see why too, there's just too much muck and slime to read through to get to what we want and have reported. It's much easier to listen to what their own in house testers have to say than sift though the thousands of post's here. If we could be more calm and collected, and politely without insulting them to death and accuately report our findings they might well be able to listen. But to get infromation here these days is like trying to hear a symphony play whilst having a loud and obnoxious rap star yelling all sorts of negative ranting over it.
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"Chance favors the prepared mind" |
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#15 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Stadimeter
Hydrophone AI In that order. I'm not playing till those three are addressed. |
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