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#1 |
Machinist's Mate
![]() Join Date: Dec 2007
Posts: 127
Downloads: 3
Uploads: 0
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Well ok, so I thought I was starting to get pretty good at TMA, understanding the sonar picture, and targeting my torpedoes properly, but I've been having really bad luck recently. It took me a while to figure out what it was and I think I've got it.
I've discovered that it's much harder to hit a sub that's under the layer. Even if my weapon is under the layer as well, sonar ranges are a great deal shorter. This means my solution has to be much more precise than I'm used to during terminal tracking. I'm still not great at tracking subs once they've started evading, so I'm missing a lot because of this. If anyone has any more tips on improving my 'post-evasion' TMA, I need them. I was also wondering about clearing datum after firing. Any course change will screw up my towed sonar track, so I usually just change speed. However, I've been trying to avoid this limitation by acquiring the enemy sub on spherical once he's speeded up, but I'm having trouble here. It seems like I can't get a narrowband contact for the sphere unless I'm fairly close, but I can get broadband contact at a decent range. However, I can't designate the BB contact because my own damn weapons are in the way. If the target is loud/close enough though, I get a sphere contact, but that leads me to another dilemma. I can either make a datum clearing turn or I can use sphere/towed to triangulate and give me a much faster solution on the evading sub. Proudly, I can say that I've got the bases pretty well covered up until weapons release, but once the fish are in the water I'm a bit of an incompetent. Help? |
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