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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2007
Posts: 23
Downloads: 378
Uploads: 0
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Dear all,
i am one of those desperate for the new patch so i can play on my single core processor but i was wondering if i add the mods will it make it worse? are the enviromental mods for example designed to work on dual core only? or will i get the benefit too? if not, not much point in me modding! lol many thanks kind regards Simon |
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#2 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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The mods aren't designed to work on any specific core. Theyr just modifications to the base sh5 graphics, etc. So once the patch comes out we are all going to have to wait a few hours because us modders are going to need to check what files of our mods need to be altered to work with the patch but I can almost guarantee that if a certain visual works post 1.2 and you mod it, then it should still work just fine. Mods don't care about cores.
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#3 |
Watch
![]() Join Date: Aug 2007
Posts: 23
Downloads: 378
Uploads: 0
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lets hope so!!
many thanks Simon |
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#4 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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I've been running the game quite successfully on my ancient AMD single core 3000+ Athlon since day 1. The only time you really get slowdown is in a huge port or when the exploding ships do their "fireworks display" and that is going to be fixed very soon. Any mods I have installed so far have done little or nothing to impact frame rates. Give it a try on your old machine you might be pleasantly surprised I was going to upgrade but changed my mind when I saw that the game actually ran quite well (just turn the dynamic shadows off).
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#5 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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The game runs fine on my single core processor (Athlon 3500+). I have screen res of 1280 x 1024 and all settings on Max (except particles which are on lowest setting). I even have dynamic shadows turned on. I also have many mods installed and get over 60 fps. and over 30fps when im in command room with about 10 DD's looking for me. The only problem i have is with water spray and explosions. Most times the waterspray and explosions are like slide shows (but im still getting high fps). So i never notice the slideshow like waterspray and explosions (unless i watch them closely).
And after patch this should be fixed. ![]() i can confirm the game runs great on single core CPU's, even with many mods. ![]() Good Hunting. ![]() My machine specs :- Athlon 3500+ Radeon HD4870 (1 GB gddr5) 4 GB RAM windows XP Pro
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#6 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi everyone!
I have a Quadcore processor and still experience slide shows whenever particle effects are involved... I hope the patch is going to fix that for me, too (?). My specs: AMD Phenom X4, 4 Gig of RAM (Corsair Dominator), ATI HD 5770, Win7 64Bit Home. Well, lets hope. Meldric |
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#7 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi everyone!
I have the patch installed (and a bunch of mods)... I still see VERY poor performance when a ship is burning. My frames drop below ten if I go close with the external camera... Is that normal? I have QuadCore (Phenom II X4) and 4 Gigs of RAM, graphics ATI HD 5770. Is there anything I could do about it? I have heard about CPU control... Does that work? Anything? Meldric |
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#8 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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Some people have noticed improvements by setting the process to a high priority. you need to pull up the task manager while the game is running, right click it and choose high priority, realtime, for me, makes sound issues.
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