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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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So I think I will bite and buy SH5. I mainly played SH3 with GWX in the past so I like my DD's deadly. I see there is a few AI mods. Which one's would be best to download?
Also what other mods make the game a bit better? I see there is a few UI mods as well. Thanks for any help ![]() ![]() |
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#2 |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Hi,
Right now I use theses : MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.03_MFCM_1.2.1_compatible NewUIs_TDC_2_0_0_ByTheDarkWraith NewUIs_TDC_2_0_0_MinimalDials_TDC MiniChrono The Elite Campaign 1.0 Feared Hunters 2.1 U-boat Historic Specifications 1.2 Damage assessment BRF 1.3 full Old Style Explosions V1.1 There are already tons of other excellents mods out there. I just haven't got enough time to test them all ![]()
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#3 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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thanks. i will give those a try. is that the proper load order?
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#4 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Willkommen Kapitän,
there are many mods to choose from, these are my favourite essential mods: 1. periscope/recognition manual mods - to manually determine range to target w/o stadimeter: http://www.subsim.com/radioroom/showthread.php?t=165408 http://www.subsim.com/radioroom/down...o=file&id=1606 2. Escort AI mod - these guys know what they are doing: http://www.subsim.com/radioroom/showthread.php?t=165886 3. missing commands - adds missing commands, like "depth under keel" and others: http://www.subsim.com/radioroom/showthread.php?t=166236 4. improved target flooding mechanism: http://www.subsim.com/radioroom/down...o=file&id=1607 5. no hydrophone on surface: http://www.subsim.com/radioroom/down...o=file&id=1565 6. mighty fine crew mod - not essential, but is a must have, brings your crew to life! http://www.subsim.com/radioroom/down...o=file&id=1572 7. revised engine telegraph orders: http://www.subsim.com/radioroom/down...o=file&id=1604 enjoy! ![]()
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#5 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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wow. great reply bilge rat!
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#6 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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do those mods have to be loaded in any particular order?
thanks!!! ![]() |
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#7 |
Stowaway
Posts: n/a
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For the most part, order is not essential. SH5 is pretty good in that regard.
JSGME will tell you if there are any conflicts. If you get a conflict detected, best thing to do is check the thread for that mod in the mod forum: either it will be disclosed as a benign conflict, or it will be stated that the mod is incompatible with 'XX' other mod. The only time I've noticed that order is important is with my UI mods. I'm using three mods for UI/crew orders purposes, and they all conflict. If I install in the wrong order, the screen is unplayable. But a little mix and match and eventually it is righted again. If you get anything wonky such as this with several essential yet conflicting mods, just try a re-order before you give up entirely on those mods. |
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#8 |
Ace of the deep .
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ATM
2no morale system Accurate German Flags AilClouds 3.0 AilRain 1.0 Amanda mod 2 MightyFine Less Annoying Footsteps 1.0 NewUIs_TDC_2_0_0_ByTheDarkWraith No Damn Bubbles, No Damn Halo Mod RemoveLogoIntroTheDarkWraith CaptHelms SH5 audio mod Sh5EnvMod3.1 sobers cremebrulee mod Sobers_better_crew_SH5 U-boat Historic Specifications 1.2 |
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#9 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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good list sober! where does one find the no morale system?
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#10 |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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![]() Here is RTB morale mod if you don't want to mess anymore with morale : http://www.subsim.com/radioroom//dow...o=file&id=1568 Here is my morale Fix if you still want the morale system but without issues : http://www.subsim.com/radioroom/down...o=file&id=1680 Take the one that suit you the best. ![]()
__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#11 |
Ace of the deep .
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Actually the morale mod i use is this one ?
Morale_System_Quickfix_Pack_v1.0 |
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#12 | |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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![]() Quote:
what is this morale bug? i think i will try your mod but I am in the middle of a good patrol so I dont want to install it yet. if i know what to look for maybe i can avoid it and then install you mod before my next patrol. thanks! ![]() |
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#13 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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haha. nevermind. i think i found the bug myself. reloaded my save from last night and asked for a "depth under keel" and no one would reply. i checked the morale of the crew and it was at zero. they wouldnt do anything. looks like i will have to risk installing your mod at sea.
![]() Last edited by gord96; 05-04-10 at 11:38 AM. |
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#14 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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![]() Quote:
That's it ![]()
__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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