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Old 04-16-10, 05:23 AM   #1
Aces
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Default [REL] Aces' Multimod compatability fix release v1.0.

Hi chaps,

I have just uploaded a "release" version of my Multi-mod Compatability Fix as I think the beta versions have served their purpose in getting the wrinkles ironed out , thanks to V-Modifications for his invaluable help.



Download Link:


http://www.filefront.com/16149517/Ac...lease_v1.0.rar

Readme Aces' Multimod compatability fix release v1.0.

Greetings,

The motivation for this mod is very simple, a lot simpler than getting it all to work . It is intended to resolve conflicts between some of the most popular Silent Hunter III "must have" mods. for example, I love Flakmonkey's new Exterior Lightmaps for Type 7 boats but I also love Anvart's Flags, DF Antenna and Pennants mod and Flakmonkey's Twisty Periscope mod not to forget Rubini's and Privateer's Waterstreams and Exhaust mods. The problem is that it was impossible to have all these mods enabled at the same time as they use the same files. Then there's the issue of mods that add/change the sound files such as HanSolo's Animated Sub Pens mod or the Lifeboats and Debris mod. If you would like to enable all these great mods at the same time then please read on..........

If you would like to use Anvart's flags, pennants and DF antenna mod but would also like to use Flakmonkey's twisty periscope mod and Flakmonkey's Exterior Lightmaps for Type 7c U-boats for Turm 7c1 and h.sie's Waterstream+Exhaust Combi V2.3 for GWX3 mod then try this mod.

If you would like to use Flakmonkey's/Diving Ducks' Open hatch in Command Room/New Interiors but would also like to use Urfish's Mod Strike command room damage effects and water drips then try this mod.

If you would like to use HanSolo's Animated Sub Pens OR thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 OR Jimbuna's Wac Animated Sub Pens interior start for GWX but would also like to use the new sound effects from the Lifeboats and Debris and/or Nvdrifter's Depth Charge Shake mod then try this mod.

If you like the camera settings from Flakmonkey's New Interiors, Luca's Open Conning Tower, Brett25's Wide Angle Camera and Nvdrifter's Depth Charge Shake combined together then try this mod.

This small mod (Aces' Multimod compatibility fix release v1.0) is a development of my recent Aces' Combined SH3.SDL Files mod and combines file entries from the following popular mods to try and achieve compatability between them.

1. Lifeboats and Debris V4 (LifeBoats&Debris_v4)
2. HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
OR
(thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)
OR
Jimbuna's Wac Animated Sub Pens interior start for GWX WAC Animated Sub Pens Interior Start for GWX (WAC Animated Sub Pens Interior Start for GWX)
3. Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010)
4. Anvart's FuMo3o (FM30_UpDown_final)
5. Flakmonkey's New Interior (FM_NewInterior_V1.0)
6. Luca's Open Hatch in Conning Tower (Conning Tower open Hatch TestFMfood)
7. Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)
8. Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01)
9. Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)
10. h.sie's Waterstream+Exhaust Combi V2.3 for GWX3 (Waterstream+Exhaust Combi V2.3 for GWX3)

--------------------

This mod will not work on its own it requires the mods listed above. I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work and also to Brett25 whose excellent wide angle camera settings I have incorporated into this mod.

I have incorporated/adapted mod compatibility fixes where included by the mod author. I have tested in both single missions and campaign missions.

Note: You must have the following mods enabled GWX_DFa-Flag&Pens_2010, FM30_UpDown_final, FM_NewInterior_V1.0, Conning Tower open Hatch TestFMfood, Depthcharge Shake v2.01, Urfischs_ModStrike_Beta1, Waterstream+Exhaust Combi V2.3 for GWX3, to ensure correct operation.

Note: You do not have to have all (or any) of the following mods installed LifeBoats&Debris_v4, WAC4.1 SubPen_animated_18.02.2010, GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5, BritishAsdicMkIFinal, Wac Animated Sub Pens interior start for GWX. But if you have these mods then I have combined their sh3.sdl sound file entries.

******** --- Important : Install using JSGME AFTER you install the above mods. --- *********

Please contact me on www.subsim.com if you have any comments and sugestions.

Changelog from v1.1 beta:

Urfisch's Command room damage effects smoke, fire, sparks and water drips working.

---------------------

Changelog from v1.2 beta:
Incorporated Flakmonkey's Twisty Periscope mod for all Type 7b and Type 7c u-boats.

---------------------

Changelog from v1.3 beta:

1. Incorporated Flakmonkey's Type 7c Exterior Lightmaps (note: for Turm 7c1 only at present) and modified associated files to work with Anvart's Flag and Pennants and DF Antenna mod (GWX_DFa-Flag&Pens_2010), h.sie's Waterstream+Exhaust Combi V2.3 for GWX3 mod (Waterstream+Exhaust Combi V2.3 for GWX3 and Anvart's FM30 Up Down Final mod (FM30_UpDown_final)

2.Now Includes the Optional Mod folder - "Aces' Type XXI Flag Pennants DF + Waterstreams Fix" with kind permission of Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010) author Anvart. Note: This mod requires that the Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010) mod by Anvart be installed first. The above additional mod can be activated on it's own, or after the multi-mod compatability fix mod.

-------------------

Changelog from v1.4 beta:

Fixed bug with twisty periscope not being displayed when 7c1 Turm is the only turm in the game by adding modified Turm7c_8_hd.dat which has an additional benefit that AI Type 7c u-boats also display the twisty periscope.Numerous bugs fixed by V-Modifications in the .cam and .sim files. Added additional optional mods with an edited cameras.dat file to work with Hitman's Gui and for those who prefer Control Tower Open Hatch mod style commands. French and German "commands_xx.cfg files now included thanks to V-Modifications.

--------------------

Changelog from v1.5 beta:
Incorporated Flakmonkey's remaining Type 7c Exterior Lightmaps for turms 7c2 and 7c4. Fixed bug in the Aces' Multimod compatability fix Hitman GUI add on.

--------------------

Changelog from v1.6 beta:
Thanks to V-Modifications I've added two optional folders to ensure total External Lightmaps compatability with type 7c2 and type 7c4 Turms and a new particles.dsd file to ensure total compatability between Nvdrifter's Depth Charge Shake and Urfisch's ModStrike Beta1 mods.

--------------------

Required Mods:
1. GWX_DFa-Flag&Pens_2010
2. FM30_UpDown_final
3. FM_NewInterior_V1.0
4. Conning Tower open Hatch TestFMfood
5. Depthcharge Shake v2.01
6. Urfischs_ModStrike_Beta1
7. Waterstream+Exhaust Combi V2.3 for GWX3
8. New Uboat Guns 1.2 (NOTE: not strictly essential but very nice)
9. Aces' Multimod compatability fix release v1.0

Optional Mods:

Aces' Type XXI Flag Pennants DF + Waterstreams Fix and GWX_DFa-Flag&Pens_2010) - Note: enable after Waterstream+Exhaust Combi V2.3 for GWX3 and GWX_DFa-Flag&Pens_2010

Aces' Multimod compatability fix Hitman GUI add on - Note: enable after Hitman GUI 1.0 for NYGM3 and GWX3 and Aces' Multimod compatability fix release v1.0.

V_Modification's Commands (CTOH Style) for Aces' Multimod fix- Note: enable after Aces' Multimod compatability fix release v1.0.

Ace's Multimod compatability fix Turm 7c2 Lightmaps add on - Note: enable after Aces' Multimod compatability fix release v1.0. if you are using a type 7c2 turm (conning tower).

OR

Ace's Multimod compatability fix Turm 7c4 Lightmaps add on - Note: enable after Aces' Multimod compatability fix release v1.0. if you are using a type 7c4 turm.

Install order of above mods plus Hitman's GUI and optional additional Turm 7c2 or Type7c4 Exterior Lightmaps :

1. GWX_DFa-Flag&Pens_2010
2. FM30_UpDown_final
3. FM_NewInterior_V1.0
4. Conning Tower open Hatch TestFMfood
5. Depthcharge Shake v2.01
6. Urfischs_ModStrike_Beta1
7. Waterstream+Exhaust Combi V2.3 for GWX3
8. New Uboat Guns 1.2
9. Hitman_Beta_GUI_GWX3_1.0
10. Aces' Multimod compatability fix release v1.0
11. Aces' Multimod compatability fix Hitman GUI add on

Additional optional Mods:
12. Ace's Multimod compatability fix Turm 7c2 Lightmaps add on OR Ace's Multimod compatability fix Turm 7c4 Lightmaps add on (Note: activate one or the other not both, without these optional mods activated you will not get the exterior lightmaps on the Type 7c hull when using a Type 7c2 or 7c4 Turm).

-------------------------

My thanks to all of the mod authors for their fantastic mods.

Best Regards

Aces

Special Thanks to Desga for his help with Urfish's mod and to Flakmonkey for his permission to incorporate his Twisty Periscope mod and thanks to Anvart for his permission to include parts of his Flags, Pennants and DF antenna mod and thanks to Brett25 for his kind permission to incorporate his Wide Angle Camera settings. A big thank you to V-Modifications whose help with this mod has been invaluable.

Last edited by Aces; 04-17-10 at 05:31 AM.
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Old 04-16-10, 06:20 AM   #2
rea00cy
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Default Hardware specs

First of all, Aces, I want to express my most sincere gratitude for your work.

I have tried unsuccessfully your mod since the last week or so (starting with the 1.3 version). Some people have commented that this failure is related to memory limitations. I have 4 GB RAM (about 3.2 AVAILABLE FOR THE GAME).
Can you mention which are your specs, I mean, which specs do you recommend to run this set of mods?
It would be greatly appreciated, my friend.

Thank you in advance,
rea00cy
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Old 04-16-10, 06:27 AM   #3
Aces
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Hi mate,

I'm sorry to hear that you are still having problems.

My PC is a core 2 dual 2.5GHz with 4GB RAM and Windows XP Pro.

In addition to the above I am running with Anvart's /3GB batch file to patch the sh3.exe to make it "largeaddressaware" and have added the /3GB switch to my Windows' Boot.ini.

I used to have, and occasionally still do have, CTDs although they are fewer since re-applying the /3GB patch.

The two mods that really push things IMHO are the Animated Sub Pens and FM's New Interiors. Before I installed one or the other, let alone both, I never had CTDs. It is possible to get everything running but I think that the /3GB patch is pretty much a neccessity.

If you give me a minute I'll try and find the posting containing the link and instructions on how to patch etc. else I will upload it tonight for you to try.

Best Regards

Aces
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Old 04-16-10, 06:46 AM   #4
Aces
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Hi mate:

Look here: http://www.subsim.com/radioroom/show...anvart&page=16

At post #230 by Anvart.

Here you can download his /3GB patch batch file.

Be careful to follow the instructions exactly, backup you c:\boot.ini file and your sh3.exe game file somewhere safe first and if you need help let me know.

Best Regards

Aces
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Old 04-16-10, 11:00 AM   #5
Magic1111
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Thank you Aces for your very great work !

Best regards,
Magic
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Old 04-16-10, 02:50 PM   #6
Aces
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My pleasure mate,

Here's something that I've been working on:



A merge o9f Anvart's Flag, Pennants and DF Antenna, Privateer's Turm Emblems 7c1 Your Way and Flakmonkey's Twisty Periscope. It's good to go but I cannot add Flakmonkey's Exterior Lightmap for 7c1 Turm as I don't have the software to do it. Maybe Flakmonkey could if I sent him the merged 3D Model?.

If we could do this then I think we'd have our perfect "super turm".

Cheers

Aces
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Old 04-16-10, 05:26 PM   #7
rea00cy
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Default I can't understand why

Quote:
Originally Posted by Aces View Post
Hi mate,

I'm sorry to hear that you are still having problems.

My PC is a core 2 dual 2.5GHz with 4GB RAM and Windows XP Pro.

In addition to the above I am running with Anvart's /3GB batch file to patch the sh3.exe to make it "largeaddressaware" and have added the /3GB switch to my Windows' Boot.ini.

I used to have, and occasionally still do have, CTDs although they are fewer since re-applying the /3GB patch.

The two mods that really push things IMHO are the Animated Sub Pens and FM's New Interiors. Before I installed one or the other, let alone both, I never had CTDs. It is possible to get everything running but I think that the /3GB patch is pretty much a neccessity.

If you give me a minute I'll try and find the posting containing the link and instructions on how to patch etc. else I will upload it tonight for you to try.

Best Regards

Aces
With an Intel quad 2,66 GHz, 4 MB, Vista and the 3GB patch already installed (I did it to be able to run LSH3 V5) should not be due to memory probs, right? Yes, I'm able to run FM interior, animated sub pens, GW3 Wilhemshav., St Nazaire.. mods alone and some more (for example: life boats../Gw3 Wilhemsh...Dfa Flag and Pens/FM30 UpDn, FM Interior..) without ANY COMPAT MOD (although no pennants IN PORT/WO at bridge when FM interior was enabled at the end as listed before).
JSGME warned me about several incompats starting when I enabled FM30... (but only commands_xx.cfg), continued with FM interior (NSSUboat7_RR.cam & She.sdl). All of that without any compat mod enabled. Next enabling Conning Tower Hatch testFM resulted in CTD with and w/o your mods. Same when enabling the rest of the 12- or 10-mod lists. Either one by one or the whole set.
I suppose I'm taling too much time with my problem. Sorry.

When I enter to port again will try with this last version of your mod again.
Thank you for your answer, mate.
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Old 04-17-10, 02:10 AM   #8
Magic1111
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Unzipp Fails

Hello Aces !

I have the MOD four times downloaded and each time I get an error when unzip the files (with 7z). I become a messsage from 7z that are two files corrupted. Could you please check the archives and upload perhaps again ?

Thank you very much in forward !

Best regards,
Magic
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Old 04-17-10, 03:59 AM   #9
Aces
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Hi chaps,

Sorry about the file corruption must have been when I uploaded to Filefront. I am re-uploading (VERY SLOWLY) so please bare with me. I will update the link in my first post ASAP.

I'm going out soon so will look back here this afternoon and post more.


Cheers

Aces
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Old 04-17-10, 05:52 AM   #10
Aces
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Hi chaps,

I've re-uploaded and changed the link in the first post.

Best Regards

Aces
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Old 04-17-10, 10:03 AM   #11
Aces
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Coming in release version 1.1...

All Type 7b1, 7b2, 7c1/c8 Turms now incorporate Privateer's Turms Your Way Emblems (subject to his permission)..


Turm 7b1.


Turm 7b2


Turm 7c1/7c8.

And who knows, hopefully the Turm 7c1 will be lightmapped.

Best Regards

Aces
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Old 04-17-10, 11:57 AM   #12
Aces
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Old 04-17-10, 02:29 PM   #13
Madox58
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Nice work Mate.

Heck, you'll have me playing again soon just to see this!
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Old 04-17-10, 02:50 PM   #14
Aces
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Thanks mate,

Actually I've been having lots of fun playing again whilst testing. If we can get the Type 7c1 Exterior Lightmaps back in then I think I'm good to go.

I've long dreamed of having all these great mods working together.

Cheers

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Old 04-17-10, 07:01 PM   #15
schlechter pfennig
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I'm having a devil of a time finding some of these mods. Can anyone kindly please point me in the right direction for the following?

5. Depthcharge Shake v2.01
8. New Uboat Guns 1.2 (NOTE: not strictly essential but very nice)

Thanking you in advance.

Last edited by schlechter pfennig; 04-17-10 at 08:12 PM.
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