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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2010
Posts: 3
Downloads: 6
Uploads: 0
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YARRR me hearties
Hi all,
I bought SHV about a week ago....... So here I am, looking for mods and advice to help make SHV playable ![]() Can't wait for the next patch, although I'm not expecting a huge amount from it either. |
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#2 |
Chief of the Boat
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Welcome to SubSim
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#3 |
Rear Admiral
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Ahoy and welcome!
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#4 |
Rear Admiral
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Welcome!
HunterICX
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#5 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Welcome aboard.
The good thing about the current list of mods is that they are all 'cosmetic' in that they alter the sights and sounds, or crew details. What that means is that you can switch them around while on a patrol. You don't have to start over every time. Later mods, like those of earlier SH3 & 4 changed the inner workings of the campaign and shipping units. The game would crash if you changed anywhere but in port. Enjoy your game. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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