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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() ![]() I guess you have to be more specific Something like spot a wake but no ship so they follow a scope wake or spot a wake from a type........ Have no idea with those scripts so just punting that out there ![]() Priceless |
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#3 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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For the first time, I actually feel sorry for the fella... who's usually trying to kill me.
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#4 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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![]() Quote:
This is interesting .... Is it possible to write a script that allows the ships to detect a torpedo "splash" when it hits a ship? My thoughts are along the line of ddrgn's mod to help escorts react to a ship being torpedoed by an undetected submarine. Rob |
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#5 |
Ace of the deep .
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I guess if you know how to script then some things are possible . But on the other hand scripts are in SH5 now and the AI is woeful . Maybe the devs just left it for modders to add some decent scripts ? Lets hope after patch 1.2 scripting of the AI will really get a kick along . I am a noob at this sort of stuff , but why couldnt there be a script for detection of the submarine wake by aircraft or your torp etc . Wake_Back , Wake_Torp .
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#6 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Sober, are you able to post the changes you made to the script? I would like to learn to do some of this stuff you guys can do, so I can contribute to the Community more.
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***THE GENERAL*** |
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