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Old 04-23-10, 08:49 PM   #1
schlechter pfennig
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Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
Default Odd start-up CTDs

Ooookay . . . before I even start, let me make one thing absolutely clear: I am not blaming any mod, file, software, etc., for the problem. For all I know it's something to do with my system but, in any event, all I'm doing is detailing what's been happening, and hopefully someone(s) can figger out what's up.

Now that I've gotten the disclaimer out . . .

I have a HP Pavilion 061 with Microsoft Windows XP Professional, Version 5.1.2600 Service Pack 3 Build 2600, and processor x86 Family 15 Model 4 Stepping 9 GenuineIntel ~3065 Mhz, with 2Gb RAM. The graphics card is an ATI RADEON HD 4650 with 1Gb RAM, Driver Version 8.712.0.0.

Up until very recently, I've mostly been running 1.4 patched SHIII along with the various incarnations of GWX. As of now I'm running GWX 3.0. I also start all careers and missions using SH3 Commander, which my current version is 3.2.0.203.

Coupla of weeks ago, when I'd read the topic [REL] Aces' Multimod compatability fix release v1.0. I thought I'd try out the mods mentioned, since they seemed rather nifty. I downloaded, extracted and placed the mods in my MODS folder, jsgme activated them, fired up SH3 Commander and started SHIII. I experienced a 10-15 minute load-up time which finally terminated in a CTD. After posting about that the general consensus was that my system specs (particularly RAM) weren't sufficient to handle all those mods. Here is the list of the original mods I'd tried:

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
LifeBoats&Debris_v4
GWX - 16km Atmosphere
GWX - No Medals on Crew
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Aces' Multimod compatability fix release v1.0
Tikigod's - Engine Order Telegraph (German)
Torpedo damage Final ver2.0
torpedo trail and wake fix

I went back and, using jsgme (and a hearty, hefty and most sincere thanks to JScones, too, for that program!) deactivated all the mods then reactivated all save a few; this was the new list:

GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Aces' Multimod compatability fix release v1.0
Tikigod's - Engine Order Telegraph (German)
Torpedo damage Final ver2.0
torpedo trail and wake fix

It had also been suggested that I try running Game Booster, a program that shuts down unneccessary services and frees up RAM prior to running the game, so I'd downloaded, installed and ran it prior to starting. I then restarted SHIII direct and, after another 10 - 15 minute load time, the game started and ran flawlessly. After that patrol was over I exited the game, started SH3 Commander to update patrol logs and crew lists, the started SHIII using Commander.

This time, using the same mods that worked before, the game CTD just like the first time. And, like the first time, I deactivated all mods then reactivated them again, less a couple that I thought might be RAM-intensive; here is that list:

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
LifeBoats&Debris_v4
Wac Animated Sub Pens interior start for GWX
GWX - 16km Atmosphere
GWX - Integrated Orders
GWX - No Medals on Crew
New Uboat Guns 1.2
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
Tikigod's - Engine Order Telegraph (German)
Torpedo damage Final ver2.0
torpedo trail and wake fix
Depthcharge Shake v2.01
Aces' Combined SH3.SDL Files v2

Since I'd already started SHIII using SH3 Commander, and any settings for that patrol should have been saved, I simply restarted SHIII direct, as I had before. And, like before, after a long load up time the game started, ran perfectly without a hitch, and I finished that mission.

After exiting, I tweaked the mod list a little, adding 4 small mods that should have had no impact on performance. I ran Game Booster, fired up Commander and started up SHIII . . . and CTDed after 10 plus minutes.

This time, though, instead of deactivating any mods in an effort to try not overloading my system, I just started up SHIII direct without any mod modifications . . . and it loaded without a hitch.

I'm not sure what's going on, but it appears as if, any time I run SH3 Commander and then use that to start SHIII and take it all the way thru to starting a mission that I CTD. And when I just start SHIII direct I don't CTD.

I am not blaming SH3 Commander. I've used it far too often in the past without any problems at all. I'm just very puzzled as to what's going on.
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