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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2010
Posts: 26
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i am having a little trouble with the ship identification system at the moment. i was wondering if someone would be willing to create a mod that would automatically identify a ship that i am targeting once it comes within a certain distance?im starting to venture more into the sim side of SHV and really liking it, but ill be damned if i can manage to match the pictures to the ships lol. If noone is willing to make this happen could someone point me in the direction of the appropriate reading materials to attempt this myself? im willing to try it ( all though it will probably end in a reinstall of the game for me hehe) just dont know where to start
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#2 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#3 |
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i have a key map mod that uses shift+I to identify unfortunately something went haywire and it wont work anymore......sometimes i cant even do the manual lookup. i figured if their was an auto mod i could fix the whole problem seeing as i hate looking them up manually lol
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#4 |
Korvettenkapitän
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I see, what others mods are you using? Maybe a fresh install and patch to 1,1 would help your issue.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#5 |
Watch
![]() Join Date: Apr 2010
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i am using darkwraiths ui mod, the churches keymap mod, i was using ailclouds mod a damage mod as well. turned off the environment mods and the damage mod while trying to trouble shoot......might just have to try a fresh install......btw thanks for teaching me how to use the tdc.....great vids man!!!!
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#6 |
Korvettenkapitän
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Location: Toronto
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Your very welcome. I plan on doing some more showing how to use all the cool UI's we have now.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#7 | |
Black Magic
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#8 | |
Commodore
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#9 |
Seasoned Skipper
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Location: Arizona
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I opened up commands.cfg (TheDarkWraith's UI mod 2.0.0 has been used).. and just got lost.
Can someone point me to where in the commands.cfg file it is that I can try and set up a hotkey for Ship Identification? I know TDW has it set up in his.. but it's mouse clicking and that's a killer on my system. Hotkeys are a necessity for me.
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#10 |
Seasoned Skipper
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This was in Church's SHV 1.01 Keyboard Commands v1.1
[Cmd343] Name=WP_Identify_target Contexts=1 MnID=0x3F130002 StringID=1073 HasDelayedExecution=Yes Key0=0x49,s,"Shift+I"
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#11 |
Black Magic
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that is the same command I'm issuing with WEPS-->Torpedo Attack-->Identify target so I don't understand why he is having issues identifying targets with it. Could be that some mod he has is using a different command for that.....
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#12 |
Seasoned Skipper
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I'm going to use your mod (as always because I LOVE IT) and see if Shift + I works without using the icons with the mouse... I'll report back.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#13 |
Black Magic
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I haven't mapped the key to anything with the mod so it should do nothing...you'll have to edit your commands.cfg file and add that key if you want to test it.
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#14 | |
Seasoned Skipper
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Location: Arizona
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That's all I had to do? Shift + I should work for me now?
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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