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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Ubisoft has blessed us with a fully animated engine room, but alas, it is far from perfect. I request a mod to overhaul a number of things, all engine related...
First off, proper valve timing. In stock it looks like all cylinders are synchronized, whereas in reality each cylinder needs to have the valve timing shifted 120* from the one before it. Basically, if cylinder No. 1 is at Top Dead Center then No. 2 should be a third of a revolution before TDC, and No. 3 should be at two thirds before TDC, and Nos. 4-6 are a mirror-image of of 1-3. This is why in Das Boot the rocker arms move in hypnotic waves as the engines run. The second idea is to seperate the animations for the left and right engines so that when one is charging the batteries it can be animated at full speed, while the engine driving the ship is still animated at telegraph speed (preferably with independent sountracks for each engine, too, but that might be harder to implement). And how cool would it be to pull off some of the propulsion tricks hinted at in some of the loading pages like using one diesel to spin both props? Or using both engines to charge the batteries? The engines make double the output of the motors so theoretically you could still make maybe 8-10 kts with both motors charging... Perhaps these could be worked in as engineer abilities. A smaller problem in need of fixing is that in stock the port-side shaft is stalled when charging batteries, but the starboard engine indicates full speed in the engine room, control room and conning tower. Either the shaft or the gauges need to be swapped. Then again, it'd also be cool to have the dead prop windmilling at ship speed... As a footnote, can we please get a mod to swap the rotation of the props like in SH4? |
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