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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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They keep exploding mid way to the target....dont get reported as duds?
Whats going on |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
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Premature explosions - happened IRL during the war, especially in the initial years
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#3 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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God.....Now I am having premature problems in a GAME.....
![]() ![]() Ok cheers for that, least I now know its not something I am doing wrong |
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#4 |
Fleet Admiral
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If a torpedo detonates at the "wrong" time, it is not considered a dud, but a malfunction. Not that this makes any practical difference. But that's why they are not reported as duds.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#5 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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Seems to happen more with steam torps as oppsed to electric ones. I tend to set the speed no more than medium and use impact pistols on steam torps but they still go sometimes.
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#6 |
XO
![]() Join Date: May 2009
Location: Guam, I think
Posts: 420
Downloads: 80
Uploads: 0
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The cure for premature explosions. Reset torp from influence to contact. Also for contact reset torp depth to run shallow since they also had a problem of running to deep.
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