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Old 04-10-10, 11:59 AM   #1
McHub532
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Default My Torpedos Get Stuck

I've been having a problem (no duds: I have duds disabled) with about 1/4 of my torpedos when fired.

They go out of the tube to about 200 feet and then just stop. They don't sink or detonate.. they just keep screws turning, bubbles rising.. just stuck in the water about the place where they are supposed to turn and change course for their attack run.

Oh.. also some of them are pre-detonating (that isn't supposed to happen with duds turned off... right?)
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Old 04-10-10, 01:26 PM   #2
SteamWake
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Huh I have never had a premie in sh5.

Could it be mod related?
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Old 04-10-10, 01:27 PM   #3
McHub532
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Quote:
Originally Posted by SteamWake View Post
Huh I have never had a premie in sh5.

Could it be mod related?
These are the mods I'm using:

NewUIs_TDC_1_1_0_ByTheDarkWraith
Nauticalwolf's Interior Mod V1.0
Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115
No Umark
MightyFine Crew Mod 1.2.1 Alt w beards
impurity blue
Environment MOD_1.1
Reduced Mission Tonnage v02
Electric torp wake removal - wamphyri
DiveDepthFix_by_coasterdigi
Critical hits 1.1 Torpedos
Church's SHV 1.01 Keyboard Commands v1.1
Adjusted Running - Walking Speeds v1.0


Edit: Perhaps it could be the Electric torp wake removal - wamphyri ? ?
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Old 04-10-10, 01:29 PM   #4
SteamWake
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I'm gonna guess its a mod issue or conflict. Thats quite a roster you have there.
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Old 04-10-10, 01:29 PM   #5
gutted
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Quote:
Originally Posted by McHub532 View Post
I've been having a problem (no duds: I have duds disabled) with about 1/4 of my torpedos when fired.

They go out of the tube to about 200 feet and then just stop. They don't sink or detonate.. they just keep screws turning, bubbles rising.. just stuck in the water about the place where they are supposed to turn and change course for their attack run.

Oh.. also some of them are pre-detonating (that isn't supposed to happen with duds turned off... right?)
Yeah i've had that happen a few times. I even had a whole salvo of 4 sitting there.

I was like wtf... why haven't they hit yet. Pulled up the TAI map and they are just sitting there like 10 feet in front of my nose.

I even had one circle runner so far. Scared the crap out of me.
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Old 04-10-10, 01:34 PM   #6
McHub532
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Quote:
Originally Posted by gutted View Post
Yeah i've had that happen a few times. I even had a whole salvo of 4 sitting there.

I was like wtf... why haven't they hit yet. Pulled up the TAI map and they are just sitting there like 10 feet in front of my nose.

I even had one circle runner so far. Scared the crap out of me.
Gutted.. do you use any of the mods that I have listed.. maybe we have an overlapping mod we can point the finger at?
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Old 04-10-10, 01:37 PM   #7
gutted
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Quote:
Originally Posted by McHub532 View Post
Gutted.. do you use any of the mods that I have listed.. maybe we have an overlapping mod we can point the finger at?
I dont think its a mod problem. I can recall it happening to me before i started modding my game.

But if you must, from your list... only two i use:
Impurity Blue
Darkwraith UI (SH5 Enhanced).
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Old 04-10-10, 02:03 PM   #8
mcarlsonus
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Mac:
You're having FAR too many problems! You need to stop using so many mods OBVIOUSLY! Secondly, it won't be long before the new patch starts downloading automatically. You don't want that to happen with active mods (just WHY, I don't know, but, it's SOP!) I've NEVER had a torpedo hang! I've had some duds, some, "premature detonations" whilst attacking ships resembling Selma Hayak...
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Old 04-10-10, 02:15 PM   #9
McHub532
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Quote:
Originally Posted by mcarlsonus View Post
Mac:
You're having FAR too many problems! You need to stop using so many mods OBVIOUSLY! Secondly, it won't be long before the new patch starts downloading automatically. You don't want that to happen with active mods (just WHY, I don't know, but, it's SOP!) I've NEVER had a torpedo hang! I've had some duds, some, "premature detonations" whilst attacking ships resembling Selma Hayak...
In the spirit of compromise I'm going to remove:

No Umark
MightyFine Crew Mod 1.2.1 Alt w beards
Electric torp wake removal - wamphyri
DiveDepthFix_by_coasterdigi
Critical hits 1.1 Torpedos

So my remaining mods will be much smaller:


NewUIs_TDC_1_1_0_ByTheDarkWraith
Nauticalwolf's Interior Mod V1.0
Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115
impurity blue
Environment MOD_1.1
Reduced Mission Tonnage v02
Church's SHV 1.01 Keyboard Commands v1.1
Adjusted Running - Walking Speeds v1.0

I'll give that a whirl now.
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Old 04-10-10, 03:37 PM   #10
Capt_Sluggo
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The only time I saw my torp freeze occurred before I had installed any mods other than ship smoke and improved clouds.

I fired at periscope depth and then about twenty seconds later dove. The torpedo halted right about the time my extended scope went under.

Ever get stuck coming up to the bridge in rough weather because the hatch slams on your chest? You're frozen in place until you can manage to click the hatch open again. At this point I'm guessing it is something similar to that - some program glitch triggered by changing depth or crossing the surface plane, because I have not again tried diving until after my torps hit (or miss ) and I have not had it occur again. At least not yet.
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Old 04-10-10, 04:39 PM   #11
mookiemookie
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You didn't happen to tell your torpedo man to go ahead with his idea of torpedo mines, have you?
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Old 04-10-10, 04:46 PM   #12
Kromus
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Quote:
Originally Posted by gutted View Post
I dont think its a mod problem. I can recall it happening to me before i started modding my game.
I can second this, it`s not a mod conflict. It happened to me on day one without any mods and only in tutorial mission. I maybe has to do something with tube doors bug because mine was like stuck halfway inside tube and next stucked about 50m further. Happened to me few times in tutorial missions when I was restarting careers.
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Old 04-10-10, 05:38 PM   #13
kylania
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I've had a few "stuck", but only when firing quickly. I've had quite a few premature detonations though.

That said, I do have duds turned on and am using far more mods.
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Old 04-16-10, 04:46 PM   #14
Redlance88
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when I ran into the two enemy subs, they had tried to fire torps at me , and they had this problem happen to them. ( single player "task force" of two enemy subs) would never have known but when I went to see if I had in fact sunk the first sub after chasing down the second using the external camera, I found 4 torps just hanging in the water that had been fired towards where I first made contact with the other subs. Fortune favors the fool I guess.
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Old 04-16-10, 05:06 PM   #15
KiwiVenge
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What is weird is even with Duds turned on, I have only ever had 1 fail on me. Anyone else have them switched on and seen many duds?
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