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Old 04-21-10, 03:55 PM   #1
Aces
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[REL] The Day of the "Super Turms" Cometh - Aces' Multimod Comptibility Fix v1.1

The Day of the "Super Turms" Cometh!

Aces' Multimod Comptibility Fix v1.1





Download Link:

http://www.filefront.com/16194121/Ac...lease_v1.1.rar

Readme Aces' Multimod compatability fix release v1.1.

Greetings,

The motivation for this mod is very simple, a lot simpler than getting it all to work together . It is intended to resolve conflicts between some of the most popular Silent Hunter III "must have" mods. for example, I love Flakmonkey's new Exterior Lightmaps for Type 7 boats but I also love Anvart's Flags, DF Antenna and Pennants mod and Flakmonkey's Twisty Periscope mod not to forget Rubin's and Privateer's Waterstreams and Exhaust mods and Privateer's Turm Emblems Your Way. The problem is that it was impossible to have all these mods enabled at the same time as they use the same files. Then there's the issue of mods that add/change the sound files such as HanSolo's Animated Sub Pens mod or the Lifeboats and Debris mod. If you would like to enable all these great mods at the same time then please read on..........

If you would like to use Anvart's flags, pennants and DF antenna mod but would also like to use Flakmonkey's twisty periscope mod and Flakmonkey's Exterior Lightmaps for Type 7c U-boats for Turm 7c1, Privateer's Turm Emblems Your Way and Rubini's & Racerboy's Waterstream+Exhaust Combi V2.3 for GWX3 mod then try this mod.

If you would like to use Flakmonkey's/Diving Ducks' Open hatch in Command Room/New Interiors but would also like to use Urfish's Mod Strike command room damage effects and water drips then try this mod.

If you would like to use HanSolo's Animated Sub Pens OR thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 OR Jimbuna's Wac Animated Sub Pens interior start for GWX but would also like to use the new sound effects from the Lifeboats and Debris and/or Nvdrifter's Depth Charge Shake mod then try this mod.

If you like the camera settings from Flakmonkey's New Interiors, Luca's Open Conning Tower, Brett25's Wide Angle Camera and Nvdrifter's Depth Charge Shake combined together then try this mod.

This small mod (Aces' Multimod compatibility fix release v1.1) is a development of my recent Aces' Combined SH3.SDL Files mod and combines file entries from the following popular mods to try and achieve compatability between them.

1. Lifeboats and Debris V4 (LifeBoats&Debris_v4)

2. HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)

OR

(thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)

OR

Jimbuna's Wac Animated Sub Pens interior start for GWX WAC Animated Sub Pens Interior Start for GWX (WAC Animated Sub Pens Interior Start for GWX)

3. Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010)

4. Anvart's FuMo3o (FM30_UpDown_final)

5. Flakmonkey's New Interior (FM_NewInterior_V1.0)

6. Luca's Open Hatch in Conning Tower (Conning Tower open Hatch TestFMfood)

7. Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)

8. Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01)

9. Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)

10. Rubini's and Racerboy's Waterstream+Exhaust Combi V2.3 for GWX3 (Waterstream+Exhaust Combi V2.3 for GWX3)

11. Hitman_Beta_GUI_GWX3_1.0

--------------------

This mod will not work on its own it requires most of the mods listed above. I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work and also to Brett25 whose excellent wide angle camera settings I have incorporated into this mod and to Privateer whose Turm 7b1, 7b2, 7c1 and Turm 7c8 Emblems Your Way mods which I have also incorporated along with Tarjak's excellent Historical Emblems Pack and Flakmonkey's Exterior Lightmaps for Type 7c U-boats as well as his Type 7 Twisty Periscope mod both of which are incorporated.

I have incorporated/adapted mod compatibility fixes where included by the mod author. I have tested in both single missions and campaign missions.

Note: You must have the following mods enabled GWX_DFa-Flag&Pens_2010, FM30_UpDown_final, FM_NewInterior_V1.0, Conning Tower open Hatch TestFMfood, Depthcharge Shake v2.01, Urfischs_ModStrike_Beta1, Waterstream+Exhaust Combi V2.3 for GWX3, to ensure correct operation.

Note: You do not have to have all (or any) of the following mods installed LifeBoats&Debris_v4, WAC4.1 SubPen_animated_18.02.2010, GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5, BritishAsdicMkIFinal, Wac Animated Sub Pens interior start for GWX. But if you have these mods then I have combined their sh3.sdl sound file entries so that they are now fully compatible..

******** --- Important : Install using JSGME AFTER you install the above mods. --- *********

Please contact me on www.subsim.com if you have any comments and sugestions.

Changelog from v1.1 beta:

Urfisch's Command room damage effects smoke, fire, sparks and water drips working.

---------------------

Changelog from v1.2 beta:

Incorporated Flakmonkey's Twisty Periscope mod for all Type 7b and Type 7c u-boats.

---------------------

Changelog from v1.3 beta:

1. Incorporated Flakmonkey's Type 7c Exterior Lightmaps (note: for Turm 7c1 only at present) and modified associated files to work with Anvart's Flag and Pennants and DF Antenna mod (GWX_DFa-Flag&Pens_2010), h.sie's Waterstream+Exhaust Combi V2.3 for GWX3 mod (Waterstream+Exhaust Combi V2.3 for GWX3 and Anvart's FM30 Up Down Final mod (FM30_UpDown_final)

2.Now Includes the Optional Mod folder - "Aces' Type XXI Flag Pennants DF + Waterstreams Fix" with kind permission of Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010) author Anvart. Note: This mod requires that the Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010) mod by Anvart be installed first. The above additional mod can be activated on it's own, or after the multi-mod compatability fix mod.

-------------------

Changelog from v1.4 beta:

Fixed bug with twisty periscope not being displayed when 7c1 Turm is the only turm in the game by adding modified Turm7c_8_hd.dat which has an additional benefit that AI Type 7c u-boats also display the twisty periscope.Numerous bugs fixed by V-Modifications in the .cam and .sim files. Added additional optional mods with an edited cameras.dat file to work with Hitman's Gui and for those who prefer Control Tower Open Hatch mod style commands. French and German "commands_xx.cfg files now included thanks to V-Modifications.

--------------------

Changelog from v1.5 beta:

Incorporated Flakmonkey's remaining Type 7c Exterior Lightmaps for turms 7c2 and 7c4. Fixed bug in the Aces' Multimod compatability fix Hitman GUI add on.

--------------------

Changelog from v1.6 beta:

Thanks to V-Modifications added two optional folders to ensure total External Lightmaps compatability with type 7c2 and type 7c4 Turms and a new particles.dsd file to ensure total compatability between Nvdrifter's Depth Charge Shake and Urfisch's ModStrike Beta1 mods.

--------------------

Changelog from release v1.0:

Incoprorated Privateer's Turm 7b1, Turm 7b2, Turm 7c1 and 7c8 Turm Emblems Your Way mods. So the Type 7c1 now has a "Super all-in-one turm" featuring Flakmonkey's Twisty Periscope, Privateers Turm Emblems Your Way and is compatible with Anvart's Flag, Pennants and DF antenna mod. Also included in v1.1 are Tarjak's excellent Historic Turm Emblems for use with the above Turms.

Required Mods:
1. GWX_DFa-Flag&Pens_2010
2. FM30_UpDown_final
3. FM_NewInterior_V1.0
4. Conning Tower open Hatch TestFMfood
5. Depthcharge Shake v2.01
6. Urfischs_ModStrike_Beta1
7. Waterstream+Exhaust Combi V2.3 for GWX3
8. New Uboat Guns 1.2
9. Aces' Multimod compatability fix release v1.1

Aces' Optional Mods:

Aces' Type XXI Flag Pennants DF + Waterstreams Fix and GWX_DFa-Flag&Pens_2010) - Note: enable after Waterstream+Exhaust Combi V2.3 for GWX3 and GWX_DFa-Flag&Pens_2010

Aces' Multimod compatability fix Hitman GUI add on - Note: enable after Hitman GUI 1.0 for NYGM3 and GWX3 and Aces' Multimod compatability fix release v1.1.

V_Modification's Commands (CTOH Style) for Aces' Multimod fix- Note: enable after Aces' Multimod compatability fix release v1.1.

Aces' Type 7 Super Turms Only (requires Anvart's (GWX_DFa-Flag&Pens_2010) - Note these are included in Aces' Multimod compatability fix release v1.1 mod but are also provided as a seperate mod for those who only require the Turms. Important: enable after Anvart's GWX_DFa-Flag&Pens_2010 mod.

Ace's Multimod compatability fix FM's Turm 7c2 Lightmaps add on - Note: enable after Aces' Multimod compatability fix release v1.1. if you are using a type 7c2 turm (conning tower).

OR

Ace's Multimod compatability fix FM's Turm 7c4 Lightmaps add on - Note: enable after Aces' Multimod compatability fix release v1.1. if you are using a type 7c4 turm.

Install order of above mods plus Hitman's GUI and optional additional Type 7c2 and 7c4 Exterior Lightmaps :

1. GWX_DFa-Flag&Pens_2010
2. FM30_UpDown_final
3. FM_NewInterior_V1.0
4. Conning Tower open Hatch TestFMfood
5. Depthcharge Shake v2.01
6. Urfischs_ModStrike_Beta1
7. Waterstream+Exhaust Combi V2.3 for GWX3
8. New Uboat Guns 1.2
9. Hitman_Beta_GUI_GWX3_1.0
10. Aces' Multimod compatability fix release v1.1
11. Aces' Multimod compatability fix Hitman GUI add on

Additional optional Mods:

12. Ace's Multimod compatability fix FM's Turm 7c2 Lightmaps add on

OR

12. Ace's Multimod compatability fix FM's Turm 7c4 Lightmaps add on
(Note: activate one or the other, not both)

-------------------------

My thanks to all of the mod authors for their fantastic mods.

Special Thanks to:

Desga for his help with Urfish's mod.

Flakmonkey for his permission to incorporate his Twisty Periscope mod & Exterior Type 7c Lightmap mod.

Anvart for his permission to include parts of his Flags, Pennants and DF antenna mod.

V-Modifications whose help with improving and testing this mod has been invaluable.

Privateer for his permission to incorporate his Turm Emblems Your Way mods.

Brett25 for his permission to use his Wide Angle Camera settings.

Tarjak for his permission to incorporate his Historic Emblems Pack,


*********** Download links for mods *************

LifeBoats&Debris_v4 http://www.subsim.com/radioroom/down...do=file&id=628
GWX_DFa-Flag&Pens_2010 http://www.mediafire.com/file/vvyomk...g&Pens_2010.7z
FM30_UpDown_final http://www.mediafire.com/file/noonon...pDown_final.7z
FM_NewInterior_V1.0 http://www.filefront.com/15698297/FM...erior_V1.0.7z/
Conning Tower open Hatch TestFMfood http://www.filefront.com/15715805/Co...0TestFMfood.7z Depthcharge Shake v2.01 ftp://maikhaas.dyndns.org/Volume_1/S...ODS/NVDRIFTER/
Urfischs_ModStrike_Beta1 ftp://maikhaas.dyndns.org/Volume_1/S...TYMODS/URFISH/
New Uboat Guns 1.2
ftp://maikhaas.dyndns.org/Volume_1/S...t_Guns_1.2.rar
Waterstream+Exhaust Combi V2.3 for GWX3 http://www.subsim.com/radioroom/down...o=file&id=1538
WAC4.1 SubPen_animated_18.02.2010 http://www.filefront.com/15615751/WA...18.02.2010.7z/
Hitman_Beta_GUI_GWX3_1.0 http://www.mediafire.com/?3mgh2nttdz0

-------------

Permissions
-------------
NOT to be used in any payware\commercial addon
May be used in any freeware mod with credits.

Best Regards

Aces

------------------------

Note: It was my intent to incorporate Flakmonkey's Type 7c1 Turm Exterior Lightmap in this version but I haven't been able to get it to display correctly with the Turm Emblems Your way 3D Model despite 2 days of trying in Maya but I will continue this work and, hopefully, it will be in the next release but you do have "super Turms" on the 7b1, 7b2, 7c1 and 7c8's to play with

Note: The Type 7 "Super Turms" are also available as a seperate mod from the link provide below (please remember that it requires Anvart's Flag, Pennants and DF Antenna mod (GWX_DFa-Flag&Pens_2010) be enabled first.

http://www.filefront.com/16204097/Ac...ns_2010%29.rar

Last edited by Aces; 04-22-10 at 09:28 AM.
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Old 04-21-10, 04:23 PM   #2
Madox58
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Nice work Mate.


When you burn the Turm?
You need to exclude the 3D object I used for the emblems.
It should NEVER have a Light Map applied.

The best tool for doing burns?
Flat Iron.
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Old 04-21-10, 10:01 PM   #3
U-48Kriegsmarine
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DUDE!!!!!!!!

THIS IS AWESOME!!!!! I have been waiting for this for a LONG time!!!!!!

Your Rock Man!!

Thanks, your work id VERY appriciated!
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Old 04-21-10, 10:08 PM   #4
schlechter pfennig
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I wish I had the RAM to handle this.
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Old 04-22-10, 12:36 AM   #5
Magic1111
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Hi Aces !

Wonderful work Mate !

Best regards,
Magic
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Old 04-22-10, 03:02 AM   #6
Aces
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Thanks guys,

Hope you enjoy it. It's a shame that one needs quite a setup to run all these mods together but I've included the turms as a seperate mod for those that want to try them, just make sure that you have Anvart's Flags,Pennants/DF ant mod installed first.

Quote:
Originally Posted by privateer View Post
Nice work Mate.


When you burn the Turm?
You need to exclude the 3D object I used for the emblems.
It should NEVER have a Light Map applied.

The best tool for doing burns?
Flat Iron.
Thanks for your help mate, much appreciated,

I guessed it was something like that, now all I've got to do is find it as I'm still finding my way around this 3D stuff

Cheers

Aces
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Old 04-22-10, 03:03 AM   #7
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Woot! Great stuff!
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Old 04-22-10, 06:10 AM   #8
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Nice work
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Old 04-22-10, 07:11 AM   #9
TarJak
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You might want to check this link. It no work.

ftp://maikhaas.dyndns.org/Volume_1/S...TESTPILOT1978/
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Old 04-22-10, 07:56 AM   #10
Aces
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Thanks,

I just tried this and it worked:

ftp://maikhaas.dyndns.org/Volume_1/S...t_Guns_1.2.rar

Cheers

Aces

BTW been bashing my head against the wall with lightmapping agian this morning got something new to test this evening when I get home from work
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Old 04-22-10, 10:55 AM   #11
arnahud2
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Quote:
Originally Posted by TarJak View Post
You might want to check this link. It no work.

ftp://maikhaas.dyndns.org/Volume_1/S...TESTPILOT1978/
+1

It seems that excellent TestPilot1978 conning tower 3D data are replaced by some conning tower data from Ace's nice mod.

Testpilot1978 conning tower is wonderful, because you can enter through the hatch, and go inside, walking towards attack scope, for example. Just hit '0' key (numkeypad) and you can then enter in CR from CT (this is the only bad thing which break 3D walkthrough feeling).

That's a truely 'immersive' job, never seen before (except for SH5 and its DRM).

So, Ace's mod doesn't include TestPilot1978 conning tower...(i believe, correct that if needed)

***** To anybody using Testpilot1978 conning tower : it seems there's a bug with the observation scope tube : it appears badly inside CT, in front of the attack scope.

Did you notice this bug ?

Regards
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Old 04-23-10, 10:22 AM   #12
Aces
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Hi,

Yes, you are correct it won't work with Testpilot's Type 7b as he uses a different 3D model.

You could remove the "Turm7b_1_hd.dat" file from the multi-mod and then everything else should work.

Cheers

Aces
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