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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Oct 2012
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Hi guys I've never played sh3 or 5 so now im trying sh4 with OM and OMEGU but really i'm unable to sink a boat ! I'm used to US tdc method so. Someone has a tutorial or a guide? It will be really helpful i dont understand what is the 3 gray circles that i can use pressing a bottom with the attack persiscope and why there are all that indicator green for the AOB. And why if i turn my periscope all that indicators change. Where do i have to put Aob,speed,and range? How can i know the speed ?
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#2 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
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I had a similar conversation with someone in the ATO mods forum. This is the link to it, some of the info you want is there....
http://www.subsim.com/radioroom/showthread.php?t=158764 There's a KiUB user guide in the OMEGU documentation that's well worth the read. Then I'd run the torpedo training in the Submarine school, or one of the training flotilla missions and play around with it
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#3 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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I have trained myself to do none of that. I find a target and move to intercept on the surface. This works especially well at night and the British escorts are not nearly as tuned to seeing you as the Japanese seem to be playing the US side.
I get ahead of the convoy and sit 300-600 meters at a 90 degree angle from the track. I do not calculate speed, angle on the bow nothing. I also never set any torpedo to the fast setting no matter what fish it is. I wait usually at all stop and all quite until the escorts pass and my target ship comes up at 345 degrees on left right tracks and 015 degrees on right left tracks. When the sip is at 345 or 015 respective of the track I quickly center the scope to 000 degrees and fire. I very rarely miss. If you think they are going a bit slowly than normal then fire at 10 degrees off 000. If they are going faster, as in a Carrier or other capital ship then you may have to go 20 degrees off 000. I fire, I dive and I have normally come back up a short time later to hit another ship in similar fashion while the escorts are looking for me in the first location. They have a horrible time finding you in rough seas so it is a real advantage even in 1943 where I am now. I say why complicate things with so much math. You were born with an extremely quick processor for finding solutions. Your brain. |
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#4 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
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That's pretty impressive. I have to say, I like doing the math, and I find the KiUB easier to work with than the TDC, but the aim is to put torpedoes on target and survive and there are lots of ways to do that.
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#5 |
Ensign
![]() Join Date: Jul 2013
Location: Chicago-ish, USA
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In a certain sense however, the math can be fun...
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#6 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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sinking them is fun how that is accomplished is simply left to your discretion
Don't tell people how to do things, tell them what to do and let them surprise you with their results. George S. Patton |
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#7 |
Medic
![]() Join Date: Jun 2009
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That's way impressive. When I eyeball shots like that (we all have to do it, at some point) I get probably a 1:6 (front tubes)/.5:4 (stern tubes) hit success rate. That's an 18%/13% ability to hit a given target. I avoid such situations as best I can. Because I'm not good at it...
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"Na Männer...alles klar?" Last edited by grislyatoms; 08-04-13 at 11:36 PM. |
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#8 | |
Medic
![]() Join Date: Jun 2009
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![]() Quote:
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"Na Männer...alles klar?" |
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#9 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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With the method I use, and since I have not kept a data log, I would say my fire to hit rate is 75% minimum.
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#10 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
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If the OP is still checking this thread, I'd be interested to know how things are progressing?
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#11 |
Nub
![]() Join Date: Jul 2013
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Hi! Guys. I've just uploaded my SH4 OM gameplay videos to YouTube the other day.
It's not tutorial but it might help those who don't know how to use AoBFW to some extent. Here's URL. |
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