SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-02-13, 04:30 PM   #1
mariokartjkl
Seaman
 
Join Date: Oct 2012
Posts: 31
Downloads: 55
Uploads: 0
Default Uboat manual targeting help!

Hi guys I've never played sh3 or 5 so now im trying sh4 with OM and OMEGU but really i'm unable to sink a boat ! I'm used to US tdc method so. Someone has a tutorial or a guide? It will be really helpful i dont understand what is the 3 gray circles that i can use pressing a bottom with the attack persiscope and why there are all that indicator green for the AOB. And why if i turn my periscope all that indicators change. Where do i have to put Aob,speed,and range? How can i know the speed ?
mariokartjkl is offline   Reply With Quote
Old 08-02-13, 06:10 PM   #2
in_vino_vomitus
XO
 
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
Default

I had a similar conversation with someone in the ATO mods forum. This is the link to it, some of the info you want is there....

http://www.subsim.com/radioroom/showthread.php?t=158764

There's a KiUB user guide in the OMEGU documentation that's well worth the read. Then I'd run the torpedo training in the Submarine school, or one of the training flotilla missions and play around with it
__________________
Forget death - I'll take dishonour!
[SIGPIC][/SIGPIC]
TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
in_vino_vomitus is offline   Reply With Quote
Old 08-04-13, 04:52 PM   #3
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

I have trained myself to do none of that. I find a target and move to intercept on the surface. This works especially well at night and the British escorts are not nearly as tuned to seeing you as the Japanese seem to be playing the US side.

I get ahead of the convoy and sit 300-600 meters at a 90 degree angle from the track. I do not calculate speed, angle on the bow nothing. I also never set any torpedo to the fast setting no matter what fish it is. I wait usually at all stop and all quite until the escorts pass and my target ship comes up at 345 degrees on left right tracks and 015 degrees on right left tracks.

When the sip is at 345 or 015 respective of the track I quickly center the scope to 000 degrees and fire. I very rarely miss. If you think they are going a bit slowly than normal then fire at 10 degrees off 000. If they are going faster, as in a Carrier or other capital ship then you may have to go 20 degrees off 000.

I fire, I dive and I have normally come back up a short time later to hit another ship in similar fashion while the escorts are looking for me in the first location. They have a horrible time finding you in rough seas so it is a real advantage even in 1943 where I am now. I say why complicate things with so much math. You were born with an extremely quick processor for finding solutions. Your brain.
merc4ulfate is offline   Reply With Quote
Old 08-04-13, 07:45 PM   #4
in_vino_vomitus
XO
 
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
Default

That's pretty impressive. I have to say, I like doing the math, and I find the KiUB easier to work with than the TDC, but the aim is to put torpedoes on target and survive and there are lots of ways to do that.
__________________
Forget death - I'll take dishonour!
[SIGPIC][/SIGPIC]
TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
in_vino_vomitus is offline   Reply With Quote
Old 08-04-13, 07:50 PM   #5
c13Garrison
Ensign
 
Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
Uploads: 0
Default

In a certain sense however, the math can be fun...
c13Garrison is offline   Reply With Quote
Old 08-04-13, 10:46 PM   #6
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

sinking them is fun how that is accomplished is simply left to your discretion

Don't tell people how to do things, tell them what to do and let them surprise you with their results.
George S. Patton
merc4ulfate is offline   Reply With Quote
Old 08-04-13, 11:23 PM   #7
grislyatoms
Medic
 
Join Date: Jun 2009
Posts: 169
Downloads: 31
Uploads: 0
Default

Quote:
Originally Posted by in_vino_vomitus View Post
That's pretty impressive. I have to say, I like doing the math, and I find the KiUB easier to work with than the TDC, but the aim is to put torpedoes on target and survive and there are lots of ways to do that.
That's way impressive. When I eyeball shots like that (we all have to do it, at some point) I get probably a 1:6 (front tubes)/.5:4 (stern tubes) hit success rate. That's an 18%/13% ability to hit a given target. I avoid such situations as best I can. Because I'm not good at it...
__________________
"Na Männer...alles klar?"

Last edited by grislyatoms; 08-04-13 at 11:36 PM.
grislyatoms is offline   Reply With Quote
Old 08-04-13, 11:35 PM   #8
grislyatoms
Medic
 
Join Date: Jun 2009
Posts: 169
Downloads: 31
Uploads: 0
Default

Quote:
Originally Posted by merc4ulfate View Post
sinking them is fun how that is accomplished is simply left to your discretion

Don't tell people how to do things, tell them what to do and let them surprise you with their results.
George S. Patton
Agree completely. US submariners wouldn't have sunk 5.25 million tons of Japanese ships by following rigid, outdated doctrine.
__________________
"Na Männer...alles klar?"
grislyatoms is offline   Reply With Quote
Old 08-06-13, 09:22 PM   #9
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

With the method I use, and since I have not kept a data log, I would say my fire to hit rate is 75% minimum.
merc4ulfate is offline   Reply With Quote
Old 08-07-13, 01:21 AM   #10
in_vino_vomitus
XO
 
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
Default

If the OP is still checking this thread, I'd be interested to know how things are progressing?
__________________
Forget death - I'll take dishonour!
[SIGPIC][/SIGPIC]
TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
in_vino_vomitus is offline   Reply With Quote
Old 08-08-13, 11:34 PM   #11
suffrage_098
Nub
 
Join Date: Jul 2013
Posts: 3
Downloads: 16
Uploads: 0
Default

Hi! Guys. I've just uploaded my SH4 OM gameplay videos to YouTube the other day.

It's not tutorial but it might help those who don't know how to use AoBFW to some extent.

Here's URL.
suffrage_098 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.