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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jul 2007
Posts: 76
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Has anyone made a mod to reduce the dramatisation and pyrotechnic displays that occure with a single torpedo hit, its almost like a hollywood film set blockbuster final scene epic attack explosion tora tora kablammo overdose with the explosions?
Anything that can alleviate this nonsensical madness? |
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#2 |
A-ganger
![]() Join Date: Sep 2008
Posts: 72
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#3 |
A-ganger
![]() Join Date: Jul 2007
Posts: 76
Downloads: 13
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eye luff ewe
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#4 |
Weps
![]() Join Date: Aug 2006
Posts: 362
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...don't ask, don't tell...
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#5 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
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hmmm ive seen (and im sure others have) real footage of a torp hitting its target, i would tend to say the explosions are accurate.
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#6 |
A-ganger
![]() Join Date: Jul 2007
Posts: 76
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I am involved in demolitions in the army as part of my job, having blown a number of things up in my current 10 year career i can say that the explosions to me at least do not look so realistic. Im no torpedo manufacturer nor am i a game designer but a torpedo would not cause the amount of catastrophic inferno's that every ship displays when hit, unless of course it was carrying ammunition/explosives/petrolium.
The problem i have is the whole length of a ship errupting into a blazing inferno instantly upon a torpedo hit, looking more like a synchronised fireworks event rather than a real explosion. For a ship to completely burn along its whole length is feasible, given time for the fire to spread. |
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#7 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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#8 | |
Stowaway
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thanks for the link, those explosions are so much better than stock ones ![]() |
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