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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2010
Posts: 8
Downloads: 1
Uploads: 0
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newb looking for the XXI
now Im pretty new to the computer gaming world, and please dont bash me for what im about to ask.
how does one go about editing the cgf files to get the type XXI real early in the game, Ive played the game normaly with only dud torpedoes and fuel usage turned off for a dozen or so missions and I love it. but Im real taken by the idea of the type XXI, just wondering if one of you all could help me out here, after I get it and get bored with it I will probably go find out how hard I can make the game. but for now I just wanna have fun. dyslexic doggie. ![]() |
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#2 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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welcome to the pack!
![]() Wreford-Brown's mod can be downloaded here: http://www.subsim.com/radioroom/down...o=file&id=1357 pls have a look at the readme-file. you should have the generic mod-enabler (JSGME). good hunting! ![]()
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Life, Liberty and Property! |
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#3 |
Chief of the Boat
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Welcome aboard matey
![]() You play the game the way you want....nothing wrong with that ![]() |
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#4 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Welcome Kaleun.
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#5 |
Lucky Jack
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Welcome.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#6 |
Navy Dude
![]() Join Date: Jan 2008
Posts: 174
Downloads: 25
Uploads: 0
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Welcome aboard
If you really want to have fun try playing Multi-Player. Here is a link of the active MP groups http://www.subsim.com/radioroom/showthread.php?t=150232
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No Guts....No Glory |
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#7 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Welcome aboard and enjoy the XXI - it's a lot of fun!
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#8 |
Swabbie
![]() Join Date: Apr 2010
Posts: 8
Downloads: 1
Uploads: 0
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hey thanks for the replys,
i downloaded jsgme and the type XXI file but for the life of me i have no idea what im doing. I guesse now would be good time to tell you all that im typing this on a intel imac, ive got windows xp installed on a seperate partition and man i have no idea what im doing with windows, heck i didnt even know i needed to download winzip to open a .rar file. anyway any of you can give me a somewhat step by step guide on how to do this. WOW. if this were anything to do with the mac os i would have no problem, but windows makes me feel pretty stupid and I really would love some help. dyslexic doggie. ![]() |
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#9 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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You need JSGME.
It's a Mod enabler, written and provided to us for free by JScones. Get here http://www.subsim.com/radioroom/showthread.php?t=156898 There's good info also in that thread, and the download comes with a readme. Basic rundown - you need to install JSGME into your SH3 folder. Run it once, this will create a MODS folder in your SH3 folder. Move your mod into the mods folder, then run JSGME and enable your mod. It's dead easy to use. You get any problems, come back here. There's usually someone around who'll be happy to help out. You have any problems running it on windows on a Mac, you can ask me. I'm running SH3, SH4 and SH5 on a Mac via bootcamp. Good luck dyslexic doggie, let us know how you get on ![]() |
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#10 |
Swabbie
![]() Join Date: Apr 2010
Posts: 8
Downloads: 1
Uploads: 0
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ok, I did all that got jsgme to make a mods folder and enable the XXI mod
but the boat is still not available, not sure what i did wrong yet, was i supposed to enable everything that was in the mod? cuz thats what i did. I will try it one at a time next to see if that works once again thanks for all the support and info. dyslexic doggie. wait do i have to start with a completely new game or can i start from a previos campaign? |
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#11 |
Chief of the Boat
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You need to commence a new career
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#12 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Disable the XXI mod, then move it out of the MODS folder.
Then check the file structure. I'm guessing there are too many folder levels, which will prevent the mod from enabling properly. Just had a quick look at the XXI mod, and you have to move a particular folder into mods, not the whole thing. See screenshot ![]() The Cmdr folder is for use if you are running SH3 Commander. The way the whole mod thing works is that the folder structure has to look like this. Modname/Data Sometimes you'll download a mod with a double folder structure Modname/Modname/Data Try and enable that, and JSGME will not be able to put the files in the right place. It is a good practice to get into the habit of unzipping your mod to a temporary folder, and double checking the folder structure before moving it to the mod folder. This will save you headaches in the long run. I hope that makes sense. I know what I am trying to say, but I'm not sure I am articulating it very well. Good luck ![]() |
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#13 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#14 | |
Chief of the Boat
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#15 |
Swabbie
![]() Join Date: Apr 2010
Posts: 8
Downloads: 1
Uploads: 0
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wow im sure some of you think i may be a bit daft or touched by now but i still cant get the boat,
i keep reading that the mod structure must match the game file, and mine doesnt, the mod structure has a roster file and a submarine file that are not in the game structure. could this be part of the problem? |
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