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Old 04-05-10, 09:50 AM   #1
Mau
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Default Which scenarios are fully compatible?

Hi,
With all the various Mods, I would like to know (with the exception of the ones coming with the respective Mod) which ones (scenarios) are compatible and will not bring some bad surprises. That includes datas that works properly with the scenarios. For exemple the ones found on the Subguru web site, can play thewm with RA or those ar eonly intended for LWAMI 3.09?


Thanks a lot!
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Old 04-05-10, 01:22 PM   #2
dd149
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To my understanding, only the mission included in RA mod files are fully compatible with RA. Regarding compatibility with Lwami, I am not sure, maybe Molon Labe or Tlam Strike can answer you. The things is, the databases of various mods are not using exactly same coding, so a mission devised for original DW 1.04 might not work (completely) on a modded game and the opposite way might also cause problems. There is a big amount of missions available on Commanders academy but I am not sure about their compatibility. In France we just came to the conclusion the we will have mission packs for different versions probably to be installed with JSGME mod enabler, in order to avoid compatibility issues.
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Old 04-05-10, 01:48 PM   #3
TLAM Strike
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Stock missions should be fully compatible with LWAMI 3.09, but all missions will need some minor editing to be compatible with the upcoming 3.10 mod.

RA, DWX etc missions are not compatible with LWAMI without editing.
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Old 04-05-10, 02:24 PM   #4
dd149
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Thanks for the clarification Tlam Strike, will the edited missions be released together with 3.10 package. Any release date yet?
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Old 04-06-10, 11:12 AM   #5
Molon Labe
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Actually, the trigger-compatibility issue arose in LWAMI 3.09, not 3.10.

Here's the short version on LWAMI compatibility. The general rule is that stock missions are compatible with LWAMI and vice-versa. Those missions may play differently because of different capabilities in the two sim versions. By now, most people know that the Oscar II in the first stock campaign mission can detect the player 688I at mission start in some instances, because LWAMI gives the Oscar a towed array that it doesn't have in stock DW.

[strikethrough]LWAMI versions 3.09 and later also have an issue with trigger compatibility. Some triggers that name a specific class or ship that is supposed to complete a trigger may reference the incorrect ship/class. We'll be working on the mission list/fixes after release. [/strikethrough] I'm even going to revisit trying to fix the issue outright, maybe the time away from the issue will allow me to tackle it from another angle. (EDIT: turns out that was a good idea, the issue is indeed solved! So just ignore this paragraph.)
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Old 04-06-10, 12:42 PM   #6
dd149
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Thanks for your answer, in France we have for a long time used a mod (Millsab)based on 3.09, we are eagerly awaiting 3.10. You can also download our mod latest revision 2.72 from our forum if you want to look into it. We are presently also testing latest RA to try to see into the future of the game. If they can reliably fix some stock bugs, it would be great to have it, maybe combined with DB and models developed by others.
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Old 04-07-10, 03:07 PM   #7
Molon Labe
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Just a quick update. LWAMI 3.10 will not have the trigger compatibility issue. I figured it out and it is now 100% dead.
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