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#1 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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Hi captain, I'll be straight as possible and try to make myself as clearest as possible.
I am trying swap/add gun from AI BB. Let's begin with swapping guns. I'll list my actions in order so you can find my error. For example, I want to swap the super yamato dual 510mm to triple 460mm. I have downloaded the super_yamato mod from yamato forever and it rocks to most of my criteria ![]() Anyways.... I checked in the data/sea/NBB_Super Yamato/ NBB_Super Yamato.dat files. I checked the chunk for the main guns. Locating the gun emplacement isn't the problem. As soon as I explore that chunk, it is written "cfg#M02_NBB_SuperYamato". I believe it refers to the Super_yamato.eqp. As I opened that files with my notepad, there is indeed a list of equipment. With a scroll down, I manage to find the main gun equipment. I modify the following data [Equipment 5] NodeName=S02 LinkName=20in_dual_base_Jp StartDate=19380101 EndDate=19451231 to [Equipment 5] NodeName=S02 LinkName=18in_Triple_base_Jp StartDate=19380101 EndDate=19451231 Right after, I save the the files and enable it. I launched the game to see if anychange has been made. ![]() ![]() Then I thought it could be a missing gun model from the guns.dat/guns_radar.dat in the library. As I look through the files, my problem can"t be caused by a missing files, because there happens to have my triple 460mm. ![]() I don"t understand this.. If the Nbb_super yamato.dat has chunks that are directly related to the equipment files, why can't it be done like that? To make sure I am not wrong, I checked the .sim and .zon files. I can't make a relation about the gun type, as they describe the obj_turret or the zone control. Anyone got an idea about my mistake. ![]() |
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