SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-30-10, 03:25 AM   #1
uboatss
Swabbie
 
Join Date: Mar 2010
Posts: 5
Downloads: 15
Uploads: 0
Default Manual Torpedo (TDC) Tutorial

Just posted new tutorial for those who wants to start shooting using Manual Torepdo (TDC)

Hope you enjoy

uboatss is offline   Reply With Quote
Old 03-30-10, 03:53 AM   #2
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

The only wrong thing here was the AoB. AoB angle is where you will see the sub if you look at it from the ship, or from what angle your torps will hit the ship. So your AoB should be somewhere at 48. As far as I know, this angle was not so important and in most of the cases was only a raw estimation. Is more important to be on the right side of the target

LE: The stadimeter is not broken in SH5 ? Usually I use the ruler for range, stadimeter always gave me wrong distances..
Zedi is offline   Reply With Quote
Old 03-30-10, 06:21 AM   #3
uboatss
Swabbie
 
Join Date: Mar 2010
Posts: 5
Downloads: 15
Uploads: 0
Default

thank you for your insight man..

infact i noticed that the stadimeter isnt working at all after all..

its a pity since i love to use it..ruler alternative is a great option though
uboatss is offline   Reply With Quote
Old 04-02-10, 04:08 AM   #4
uboatss
Swabbie
 
Join Date: Mar 2010
Posts: 5
Downloads: 15
Uploads: 0
Default

did a second version here..please have a look



still cant figure out how to get the clock..what is the shortcut key?
uboatss is offline   Reply With Quote
Old 04-02-10, 04:11 AM   #5
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

I think it's 'O' to get the clock up.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 04-02-10, 08:19 PM   #6
Medzell
Mate
 
Join Date: Aug 2009
Location: Scotland
Posts: 54
Downloads: 309
Uploads: 0
Default Nice

Nice video but why are you making as many plots and measurements? Mark the target on the map, use the stopwatch, mark it again after 3 mins and 15 seconds. That'll give you course and speed. Plot that, turn to suit for the AOB you want, put your scope to zero, input the AOB, speed and range into the TDC then wait to make the shot at your desired impact point. It's made even easier (with less plotting and measuring) if you use any of the TDC interface mods and a simple AOB Finder. Keeping your scope DOWN is the secret of success. Pop it up, identify and make the first mark. Put it down till you're at the 3-minute mark. Take your next mark at 3:15 and put your scope DOWN again. Make your turn, zero the scope, enter the AOB, speed and distance to your selected impact point. Once the target is close, pop your scope up, correct for distance if necessary, pick your spot and shoot then get that scope DOWN again. Once they fix the AI, keeping your scope up any longer than necessary will get you creamed
Medzell is offline   Reply With Quote
Old 04-03-10, 02:15 AM   #7
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Medzell, your tactic is for map contacts off, the clip is made for those with map contact on. I agree is a bit too much drawing, you should be able to set all the data you need from any angle and with more speed. When you are about to hit a convoy, there is really not much time to draw and all that, speed and precision is everything.

But speaking about manual targeting... is there any way to target without the damn "lock/space" button? I mean, is there any way to fire from under water, with the scope on minimum? I know where my target is, I know his speed, direction and all I need.. but the game dont let me fire
Zedi is offline   Reply With Quote
Old 04-03-10, 02:31 AM   #8
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by Magnum View Post
I agree is a bit too much drawing, you should be able to set all the data you need from any angle and with more speed.
It's probably a lot less drawing then normal. Normally I'll place the ruler at the back of a ship, then extend it forward along it's path. It's ALWAYS wrong after a while, meaning I have to constantly keep adjusting and moving the ruler mark. If I had just placed 4 X marks always at the stern of the ship, I could just draw one line that would be a lot more precise and I wouldn't redraw it all the time.


Quote:
Originally Posted by Magnum View Post
But speaking about manual targeting... is there any way to target without the damn "lock/space" button? I mean, is there any way to fire from under water, with the scope on minimum? I know where my target is, I know his speed, direction and all I need.. but the game dont let me fire
Using stock, no, since you don't see the TDC info unless you have it locked. Using something like DarkWraith's UI with TDC dials, sure, never have to lock unless you wanna see the keel depth or something.
__________________

kylania is offline   Reply With Quote
Old 04-03-10, 04:47 AM   #9
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Hmm.. problem is that I don't wanna alter the stock UI because I like it just as it is. Hope that a patch will deal with this problem, is really stupid to not be able to shot without to lock on target. Also would be nice to shot on 2 targets at the same time, my xo should be smart enough to be able to track a target on map until I work on other target. Going wild in middle of a convoy while surfaced is impossible without pausing the game :/
Zedi is offline   Reply With Quote
Old 04-03-10, 05:19 AM   #10
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by Magnum View Post
Also would be nice to shot on 2 targets at the same time, my xo should be smart enough to be able to track a target on map until I work on other target. Going wild in middle of a convoy while surfaced is impossible without pausing the game :/
Your XO keeps track of identified targets, so should keep range, speed and AOB info, though if you're set up correctly it should be the same for all your targets.

Quote:
Hmm.. problem is that I don't wanna alter the stock UI because I like it just as it is.
You are really missing out on a LOT of useful features and hampering yourself when it comes to being able to do things in game. You should really rethink not using mods. DarkWraith's new UI looks and feels like the stock, but is about eleventy billion times better. "Stock Silent Hunter" always sucks.
__________________

kylania is offline   Reply With Quote
Old 04-03-10, 06:54 AM   #11
badaboom
Weps
 
Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
Default

Thanks for making the video,very nice!
__________________
badaboom is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.