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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
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I was wondering- the dive times for fleet boats in RFB 2.0 seem pretty short; meaning, I think that they might be too quick.
I find that my Balao class boat can submerge in well under 30 seconds. Wasn't the actual time closer to one minute?
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#2 |
Seaman
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hehe agreed, in fact I think most of the subs in this game dive WAY to fast. I know some people like the fast dive times, but for me it just does not look right.
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#3 |
Silent Hunter
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Real-world dive times were tested with the boat running at 15 knots on the surface, and that's how RFB simulates it.
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#4 |
Ocean Warrior
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Don't forget that the dive time isn't the time it takes the sub to get underwater, it's the time it takes to reach a ceratin depth underwater. O'Kane tested his sub and found that he could dive in 35 seconds from a standing start and in about 30 seconds with a running dive.
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#5 |
Rear Admiral
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When a boat was to leave training and go to active combat service, they were evaluated. The qualfication time as i understand it, was "under a minute" or 50 seconds, depending on what source your reading. That being said, with extra work and training, a fleet boat could be brought to periscope depth in as little as 30 to 35 seconds. Diving a fleet boat, by one account, is an art form.
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#6 | |
XO
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#7 |
Silent Hunter
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It seems that the special ability affecting dive times is the only factor that can improve dive times. Crew experience/efficiency doesn't seem to play a role at all.
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#8 | ||
Silent Hunter
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#9 |
Rear Admiral
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Ok, so i was close.
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#10 |
Silent Hunter
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To add to my post above: the depth that was used was periscope depth, as Ducimus alludes to.
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#11 |
Sonar Guy
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OK, thanks for answering the question.
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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