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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I noticed a lot of features that worked perfec for sh-3/4 that were removed in sh-5. Ill sum them up.
* Crew managment. The crew managent in sh-5 has no right to call itself crew managmet. Its more like a crew update screen. I mean in sh-3/4 i loved the crew managment and micro managing them to my liking. It worked perfectly in sh-4 why remove it? * Bearing displayed in binocialars . Also removed. Again why? * retun to course * maximum range at given speed and course * sonar guy follow warship / follow closest target * Deck gun attack hull/super struckture/waterline * unman deckgun * u-boat rolled at periscope depth when in heavy sea,s (allready removed in sh-4) * Band at port * depth under keel (there is a fix for this in mods now) * estimated range given be crew when on the surface. * conning tower of the VIIB non existent and is now replaced by the VIIC,s conning tower * Ping range to target with sonar * weather situation. And i,m sure there are lots of other thinks i forgot to mention. What i dont understand is that many of these features worked well and removed anyway. Also it might but removing many of these features takes more time then to leave them in in the first place. After all they were in the game in the first place. I mean havent they heard of the phrase dont fix it if it aint broken?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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