SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-28-10, 06:33 PM   #1
Fozzy22
Machinist's Mate
 
Join Date: Aug 2007
Location: London, England
Posts: 129
Downloads: 23
Uploads: 0
Default Question about Lifeboat and debris MOD

I've downloaded this mod and i don't really understand what i need to do with the files. I know they go into the main SH3 directory under data/library but its the readme file that confuses me, plus it's not the best English.

"These optional files needs to be correctly renamed first, then they will replace the ones on your data\library folder:
1.LifeBoat1_crew_standman.dat ==> LifeBoat1_crew.dat (do will have also an animated man standing on LB1).
2.debris_no_bodies&Rowboat.dat ===> debris.dat (no dead bodies and no rowboat debris - sometimes those row boats appears to much)"

I have no idea what is meant by this. The mod folder has all the files named above so what's to rename?
__________________

**SH3 GWX3 & Commander 3.2**

****************
U-148, Type VIIB
7th Flotilla
Walter Herp - Before Patrol 3
Fozzy22 is offline   Reply With Quote
Old 03-28-10, 06:49 PM   #2
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by Fozzy22 View Post
I've downloaded this mod and i don't really understand what i need to do with the files. I know they go into the main SH3 directory under data/library but its the readme file that confuses me, plus it's not the best English.

"These optional files needs to be correctly renamed first, then they will replace the ones on your data\library folder:
1.LifeBoat1_crew_standman.dat ==> LifeBoat1_crew.dat (do will have also an animated man standing on LB1).
2.debris_no_bodies&Rowboat.dat ===> debris.dat (no dead bodies and no rowboat debris - sometimes those row boats appears to much)"

I have no idea what is meant by this. The mod folder has all the files named above so what's to rename?
The optional files are just that, optional. They are possible replacements for two of the files already in the mod, and would make small changes if used.

For instance if you wanted to use the second one to eliminate the appearance of dead bodies and rowboat debris in the water, you would rename it "debris.dat" and copy it to the mod's data/Library folder (before enabling the mod) where it would overwrite the one that's already there and make the noted changes to the mod's behavior once you do enable it.

If you just want to try the mod "as is," don't do anything with the optional files, just enable the mod with the default files already in its data folder.
frau kaleun is offline   Reply With Quote
Old 03-28-10, 06:54 PM   #3
Fozzy22
Machinist's Mate
 
Join Date: Aug 2007
Location: London, England
Posts: 129
Downloads: 23
Uploads: 0
Default

Quote:
Originally Posted by frau kaleun View Post
The optional files are just that, optional. They are possible replacements for two of the files already in the mod, and would make small changes if used.

For instance if you wanted to use the second one to eliminate the appearance of dead bodies and rowboat debris in the water, you would rename it "debris.dat" and copy it to the mod's data/Library folder (before enabling the mod) where it would overwrite the one that's already there and make the noted changes to the mod's behavior once you do enable it.

If you just want to try the mod "as is," don't do anything with the optional files, just enable the mod with the default files already in its data folder.
Oh I see, so is this mod compatible with JSGME? That way i'm not putting it directly in the main directory and would be easy to disable if i came across a problem.
__________________

**SH3 GWX3 & Commander 3.2**

****************
U-148, Type VIIB
7th Flotilla
Walter Herp - Before Patrol 3
Fozzy22 is offline   Reply With Quote
Old 03-28-10, 07:18 PM   #4
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

Yes it is! The structure should be ''lifeboats and debris/data/...''. Go ahead.
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988]

"I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan

Mods for SH3
tomfon is offline   Reply With Quote
Old 03-28-10, 10:02 PM   #5
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Oh absolutely use JSGME, that way if something goes wacky you can disable it and no harm done. MUCH easier.
frau kaleun is offline   Reply With Quote
Old 03-28-10, 10:55 PM   #6
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,574
Downloads: 458
Uploads: 0


Default

The first optional mod has a man standing up and waving his arms in a life boat.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 03-28-10, 10:59 PM   #7
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

One of these days I'll get time to finish the new animations.
They are higher detailed models with improved motions.
  Reply With Quote
Old 03-29-10, 05:11 AM   #8
KL-alfman
Grey Wolf
 
Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
Default

great to hear that!
thx privateer for your work.
__________________
Life, Liberty and Property!
KL-alfman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.