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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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[TOOL]sobers (X) textures .
Ever wanted to photoshop some textures in the textures folder but dont know what textures go where . No need to worry anymore , just look for the numbers or letters on the corresponding textures in the game . Install or uninstall via jsgme anytime either while in port or on patrol as they are only dds files . No need to credit sober for using this mod . 9048kb http://www.filefront.com/15990241/so...20textures.rar |
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#2 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Good idea, thanks.
__________________
11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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so it's like a paint by number now? neat!
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#4 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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very clever!
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#5 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Screenshot of what this mod does:
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#6 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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I start retexturing some boxes and wood textures but too disorganized, most of the textures are repeated again and again... detailed texturing imposible in this way (al least for me), any way to edit texture locations?
Good mod, very helpful. |
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#7 |
Canadian Wolf
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Nice work
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#8 |
Lucky Jack
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Now that is neat!
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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Really nice simple idea. Great!
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#10 |
Ace of the deep .
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I stuffed up when i saved some files by saving them as the wrong dds format and they turned out grey scale , but you get the idea .
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