![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Honest question, which do you all think will come first, a user made expansion of sh5 with more subs and time, or the ubisoft DLC expansion pack that is the whole reason they only made the first half of the war.
If you lot are really that mad at them the best way to get them back would be to defeat the buisiness model and offer a free alternative to their paid suggestion... Thoughts? |
![]() |
![]() |
#2 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
|
![]()
I don't think Ubisoft will release one at all. Mainly due to the fact they know the modders will do it for free whereas they will want to charge £10+ for it as DLC. Either way I wouldn't hold your breath, I think this would take a long time even with dedicated modders
|
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
Rumour has it that there will be a "major update" for sh-5 in the autumn. I dont think this will be a patch of some sort but an addon. I mean its not logical to wait for a " major update " till after the summer if it would be a patch only.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
|
![]()
I don't see the commercial logic of a 43-45 campaign. If it is done right, you would spend all your time being hunted down by aircraft and HK group.
A addon which includes a new sub, say the type IX, with additional missions/mini-campaign makes more sense. That is what they did with the SH4 addon.
__________________
![]() |
![]() |
![]() |
![]() |
#5 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
|
![]()
A historical '44 & '45 campaign would be difficult, but not impossible. Given that the outcome of the war can be changed (I believe) by the player's actions, surely then a late war campaign could also be somewhat different from real events?
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
|
![]() |
![]() |
![]() |
#6 |
Black Magic
![]() |
![]()
oh the devs were already thinking about an add-on or something from this bit of code I found in one of the script files (that was commented out):
##Removed SubmarineTypes (it will be added in the addon) #DescriptionText += "<title>Submarine Types</title>|" # add required sub types for this campaign #for sub in self.CampaignData.RequiredSubTypes: # for pic in SubmarineTypesTextureMap: # if pic[0] == sub: # DescriptionText += pic[1] ![]() |
![]() |
![]() |
![]() |
#7 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
|
![]()
I would think a late war extention would be relatively easy as the basis of the game is already there. I would definately like to see a IX sub with greater range etc.
I think a re-supply mission could be cool too and the added bonus of the game getting harder and harder would be definately something I would subscribe to |
![]() |
![]() |
![]() |
#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Depends on how they want to play it I guess
They could release the rest of war with a sub type - say type 9 - so enough ppl would buy it Or they could release it alone knowing that with the way the dynamic campaign works you could have made a difference up till mid 43 so is worth seeing what happens and release ( sell ) the subs as a seperate DLC Have no doubt there was always going to be an addon in some form or other And whos to say will stop there Guess the Pacific could be released as a DLC also at a later date Files are still seperated as were in SH4 with American and German sub folders Except the campaign So if you wanna play in a fleet boat you will have to buy the original All speculation but a nice way to keep the money coming in with no outlay in producing discs etc |
![]() |
![]() |
![]() |
#9 | |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
|
![]() Quote:
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
|
|
![]() |
![]() |
![]() |
#10 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
What part of "More frequent releases of franchises" do you guys not get? DLC is the only reason the game would have been made with only half the war, a major game company should have no problem making new subs and maps if it means another commercial release out of the same game basically. Its a great idea and i'll be shocked if it doesnt happen.
|
![]() |
![]() |
#11 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Same as the type 2 Files are ingame and indeed does work as an AI unit with some work needing doing on the scopes ![]() And if its in a DLC its a money to fund the work |
|
![]() |
![]() |
![]() |
#12 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
|
![]()
Normally, customers are not really interested in just buying a mission pack. They want to see new units. It was the same with all the IL-2 addons. WE would like a 43-45 campaign done right, with additional units and weapons, but the subnuts are still just a small part of the customer base.
Adding a new sub, say a type IX, with improvements to the game, again as per the IL-2 addons makes it easier to sell. Plus, how hard can it be for them to model the interior of a type IX. It is basically just a longer type VII with additional living space.
__________________
![]() |
![]() |
![]() |
![]() |
#13 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
|
![]()
*PAUSE*
TypII is ingame !??! How did you !??!
__________________
![]() |
![]() |
![]() |
![]() |
#14 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Open the Subs cfg - data\Submarine\NSS_Uboat2a
and change HumanPlayable=YES to HumanPlayable=NO Make yourself a roster cfg [UnitClass] ClassName=SSTypeIIA UnitType=200 AppearanceDate=19360725 DisappearanceDate=19410101 DisplayName=GE Type IIA and drop into German folder data\Roster\German\Submarine |
![]() |
![]() |
![]() |
#15 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
|
![]()
Love you mate... Thanks i'll give it a look
![]()
__________________
![]() |
![]() |
![]() |
![]() |
|
|