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Old 07-28-10, 05:27 AM   #1
von faust
Soundman
 
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Default Sonarman

How to improve the behavior of sonarman ?
If I go to the hydrophone station I can hear perfectly various sound contact for a long time but sonarman notice anything before and after !!!
This is not acceptable in reality, does not depend on the skill of sonarman.
The contact is very strong and he must say it to us !!

What do You think ?
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Old 07-28-10, 07:10 AM   #2
Zedi
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I always think at the crew as they were like Ubi employees, so that's why I have to do everything by myself. You just can't trust them...
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Old 07-28-10, 08:51 AM   #3
robbo180265
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Quote:
Originally Posted by Magnum View Post
I always think at the crew as they were like Ubi employees, so that's why I have to do everything by myself. You just can't trust them...
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Old 07-28-10, 08:57 AM   #4
von faust
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Quote:
Originally Posted by Magnum View Post
I always think at the crew as they were like Ubi employees, so that's why I have to do everything by myself. You just can't trust them...

ok.....no solution
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Old 07-28-10, 09:03 AM   #5
TheDarkWraith
Black Magic
 
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Default

Quote:
Originally Posted by von faust View Post
How to improve the behavior of sonarman ?
If I go to the hydrophone station I can hear perfectly various sound contact for a long time but sonarman notice anything before and after !!!
This is not acceptable in reality, does not depend on the skill of sonarman.
The contact is very strong and he must say it to us !!

What do You think ?
the sensors.cfg file needs to be adjusted (\data\Cfg)
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Old 07-28-10, 10:42 AM   #6
von faust
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Quote:
Originally Posted by TheDarkWraith View Post
the sensors.cfg file needs to be adjusted (\data\Cfg)
Ok, thanks !!!
Do You have idea which values to use to simulate "real situation" ?
I try to modify it, thanks again.
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Old 07-28-10, 11:06 AM   #7
TheDarkWraith
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Quote:
Originally Posted by von faust View Post
Ok, thanks !!!
Do You have idea which values to use to simulate "real situation" ?
I try to modify it, thanks again.
at the moment no. I'm working on the enemy AI currently and haven't looked at crew AI yet.
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Old 07-29-10, 03:08 AM   #8
von faust
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Curious, the file sonar.cfg of Silent Hunter V is the same of Silent Hunter III.
Nothing has changed
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Old 08-11-10, 08:07 PM   #9
SeaTurtle
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I feel the same. With IRAI mod and destroyers tracking you down harder, the sonarman is not enough precise. You just dont know what is coming on you and you take a lot of depth charge too close.

I think the sensor is OK but the refresh time is not. A sonar contact takes too much time to get updated, so for destroyers it is a big problem since the closest destroyer will run over you and the sonar contact hasnt been refreshed.

A "Focus on destroyer" mod would be great for the sonarman, high refresh rate on destroyers so we can guess wich one is going for a depth charge run... and avoid it !
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