SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-25-10, 03:21 PM   #1
OttoWestphalen
Bilge Rat
 
Join Date: Mar 2010
Posts: 1
Downloads: 14
Uploads: 0
Default [REQ] all in one Mod

like the Title says...

there so many Mods at the moment...
is it possible to make a "Megamod" there are the most and best Mods are in ?
should be better than download on by one all the time, i think... just a request
OttoWestphalen is offline   Reply With Quote
Old 03-25-10, 03:48 PM   #2
U-Boot-Fahrer
Nub
 
Join Date: Mar 2005
Location: Germany
Posts: 4
Downloads: 8
Uploads: 0
Default

You should have a some patience, we have to wait until RUB other Mega Mods are getting finished. This will take some time i guess.
__________________
\"Nicht Kleckern, sondern Klotzen! \" Heinz Guderian
U-Boot-Fahrer is offline   Reply With Quote
Old 03-25-10, 04:02 PM   #3
Snake Man
Sailor man
 
Join Date: Sep 2006
Posts: 43
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by OttoWestphalen View Post
is it possible to make a "Megamod" there are the most and best Mods are in ?
Who decides which are best mods, me? You? Someone else?
__________________
Operation Flashpoint. Armed Assault. ArmA 2, ArmA 3. Falcon 4 Theaters, Farming Simulator 19, FS22, FS25, Silent Hunter 3, SH4, SH5, Cold Waters, CMANO, Sea Power, Naval Warfare.
www.pmctactical.org
Snake Man, PMC.
Snake Man is offline   Reply With Quote
Old 03-25-10, 04:09 PM   #4
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by Snake Man View Post
Who decides which are best mods, me? You? Someone else?
Whoever sets up the megamods. That's why there was RUB and GWX and NYGM and WLC and the others in SH3, since each had a slightly different set of realism tweaks and gameplay tweaks. Most people ended up using one of the big ones and changing whatever little part of it they didn't like.
__________________

kylania is offline   Reply With Quote
Old 03-25-10, 04:19 PM   #5
Pumbator
Watch
 
Join Date: Mar 2010
Location: Gdańsk, Poland
Posts: 15
Downloads: 53
Uploads: 0
Default

I honestly doubt if it's hard now to create 'all in one mod'. And that's because the game is really poor now.

Basically, everything needs fixing/adjustment. Graphics, AI, crew animations, commands, sub and ship physics, damage model, realism, sensors... We don't need mega mods now, which would make this game a super simulation. Playability is the main problem. Developers must make it playable.

Unless they do so, we must use what we've got. There are now some mods that are coming to the rescue to the buggy/undeveloped game, and I think a pack of 'must have Mods' is a nice idea. Right now, in JSGME I have about 20 mods enabled. It would be clearer if I had one Mod instead.
Pumbator is offline   Reply With Quote
Old 03-25-10, 04:26 PM   #6
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
Uploads: 2


Default

I think the time to make compilations is when there's significant problems getting different mods to work with each other. I don't think we're there yet. Very few mods that I'm aware of conflict with each other, other than the various hotkey mods. And those are not something you'd combine in any case.
Heretic is offline   Reply With Quote
Old 03-25-10, 04:32 PM   #7
Highbury
The Old Man
 
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
Default

I doubt you will see anything like a mega mod before we get another patch or two. Too much risk in having hours worth of work rendered useless at this stage.
Highbury is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.