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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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![]() UPDATED: 03/21/10-Now includes moldy food-when you activate the mid or late patrol modules, your food will get nice and moldy, yummy! UPDATE: 03/12/10 New Arctic Campaign Module thanks and credit goes to Irish1958 for his excellent idea in suggesting this arctic version! Please note the arctic module contains an additional file to provide snow cover for the decks This version will work with the Type VII C boats, download link below Due to the enormous size of the full mod (768mb) I have decided to upload only the NSS_Uboat7c_coning.tga for each of the 3 patrol stages. This mod is compatible with any skin you are presently using and only the NSS_Uboat7c_coning.tga will be replace. There wont be the weathering on the tread plates, UZO, and Flak gun anymore, unfortunately This mod will replace your conning tower textures with very hi resolution textures (4096 pixels). I figure we spend a lot of time on the deck, might as well put some work into it. This mod consists of 3 modules which you can enable depending on how long you've been at sea . Just leaving port in your squeaky clean boat (activate Early module): ![]() ![]() A week at sea and your crew has better things to do than swap the deck (activate (Mid module) ![]() ![]() ![]() Your still alive and its been 2 months at sea? If your boat looks like this just imagine how your crew looks (and smells) (activate late module) ![]() ![]() On the type VIIC: ![]() New Arctic Campaign Module: Heading North? ![]() ![]() For when your really up there (module Arctic ICE LATE): ![]() ![]() Moldy Food Been a wile at sea? Yummy! ![]() ![]() ![]() New Version v3 (includes moldy food): http://www.filefront.com/15889297/B2...ngTower_v3.7z/ Original (no food) version: http://www.filefront.com/15799489/B25_ConningTower.7z/ ARCTIC Module Download: http://www.filefront.com/15812707/B2...wer_Arctic.7z/ Silent Hunter Mods Mirror: http://www.silenthuntermods.com/foru...sg1712#msg1712 happy sailing! Last edited by brett25; 03-21-10 at 01:05 PM. |
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#2 |
Soundman
![]() Join Date: Nov 2008
Location: The Frozen North
Posts: 146
Downloads: 103
Uploads: 0
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They look stunning man!
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#3 |
Silent Hunter
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Hey, that´s an very good idea with the 3 Module !
![]() ![]() Thank you for the MOD ! Best regards, Magic |
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#4 |
Grey Wolf
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Now that looks damn good, im curious if its compatible with my lil lightmaps mod, i think some shadows would be a great addition... who`d have thought 5 years ago sh3 would end up looking this good
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#5 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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SH3CMDR can activate the mods for you at the appropriate time.
This mod looks very good; will you release the changes for the other boats?
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Irish1958 ![]() |
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#6 | |
GWX Project Director
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MMMMmmm SALTY!!! Nice work Brett!
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#7 | ||||
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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thanks all for your good words. We should run a campaign called "welcome back to sh3" for our friends that strayed......
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thats a good suggestion, if there is a demand I can make versions for type 2 and 9 since most of the hard work is done in my .psd files |
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#8 | |
Silent Hunter
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Can you please explain how this works? In which SH3-Commander folder I must put the files ? ![]() ![]() Thanks in forward, Magic ![]() |
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#9 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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please see my update in first post. I have to re upload new fixed versions that will work with type VIIC and Flakmonkeys lightmaps. Check back soon!
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#10 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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nice work, dude!
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#12 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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#13 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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There are probably several ways to do it. The one I use is cumberson as I don't really understand how to use the config files of SH3CMDR. The first thing to do is install JSGME in the CMDR folder. Then you make the files in the way you want, and install them into the CMDR mod file. The file you introduce into the file structure of SH3CMDR is the date folder. You select the date you want the files installed into SH3 and set the file structure for the SH3 data folder which you include in the CMDR date folder. I have a mod called "War Radio" which uses this file structure. The best way to understand how this works is to download the mod and study it. http://www.subsim.com/radioroom/down...o=file&id=1067 I am currently testing another major mod, and I don't have the time to make the files for doing this; perhaps I might in a while when the high resolution mod is finished, and release it as an addon.
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Irish1958 ![]() |
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#14 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Very nice. The second one is my taste. Gonna try it right away! Thanks!
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#15 |
Ace of the Deep
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Hi,
Fantastic mod thank you, I tried the first version and it was fine but the new download has CRC errors, I tried from both download links. Best regards Aces |
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