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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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Adds ambient occlusion lightmaps to the typeIIa sub, see my sig for the VIIc version.
Install via JSGME, place into your MODS folder and enable. If you are using the lightmap mod for the VIIc you will get a conflict message in JSGME about the file GUNS_SUB.dat, you are safe to ignore this. I strongly recommend using a "free cam on deck" mod to allow you to wander freely around the tower since the IIa tower is very cramped! The mode will work and has been tested with stock and gwx installs although there are so many 100s of mod combinations its impossible to eliminate all conflicts, if you get a black tower or hull (no texture at all) its an ID conflict, drop me a pm and i`ll see if i can release a fix for your particular mod combination. Until all the kinks have been worked out im still calling this a beta THIS IS NOT COMPATIBLE WITH ANY MODS THAT REPLACE THE FOLLOWING: GUNS_SUB.dat Turm2A_1_hd.dat NSS_Uboat2A.dat Download: http://www.filefront.com/15914579/Su...0Type%20IIA.7z -Flakmonkey Note- This mod includes sub textures originally created by Fubar and used as part of the GWX supermod. ![]() ![]() Last edited by flakmonkey; 03-23-10 at 06:59 PM. |
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#2 |
GWX Project Director
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OH HELL YES!!!
I'm lovin' your new exterior lightmaps FM. Keep up the good work mate! ![]() ![]() ![]() Lookin' forward to all of them! |
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#3 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Just logged in and woot some really nice stuff here.
Flank ahead FM-matey! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#4 |
Pacific Aces Dev Team
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Wonderful,
![]() but how come the file is so much smaller than the Type VII ones? ![]()
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One day I will return to sea ... |
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#5 |
Grey Wolf
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@Hitman
With the VIIc i had to include the dats for multiple towers and multiple versions of the hull dat file containing the correct shadows for each tower type, all together it added up a larger filesize. In contrast the IIa has just the one tower/hull combination. For the same reason im going to do the IId and XXI next as its much simpler than having to deal with all those tower variations of the typeIXs! |
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#6 |
A-ganger
![]() Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
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Very nice job flak, was waiting for something since i am a big fan of the my little type II. Excellent job mate.
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#7 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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Great! Waiting for IId
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#8 | |
Grey Wolf
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![]() Quote:
..... Try this one http://www.filefront.com/15914579/Su...0Type%20IIA.7z Let me know if thats solved your black reflection problem, thanks. Last edited by flakmonkey; 03-23-10 at 07:00 PM. |
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#9 | |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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#10 |
Helmsman
![]() Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
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hi flakmonkey
can you tell me if I can ignore the conflict that this mod & your lightmap for VIIC have with anvarts subflag_2010 mod & fm30 up & down mod? |
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#11 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Nice work Flakmonkey keep up the good work and SH3 forever Ahoy!
________________________________ "If you can't beat them the first time, reincarnate, build your own 3d army and beat them with a mouse&keyboard" |
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