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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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Has the ability to pick up suvivors deliberatley been left out of SHV?? In the early days of the war, especially before America became involved, it was not uncommon to warn ships that they were to be sunk allowing crew and passengers to get in to lifeboats etc. I think the game would really benefit from picking up POW's and getting extra renown for them. The lifeboat graphics are already in the game from the infiltrate a spy mission.
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#2 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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So..how many do you pick up ? One ? One hundred ?
I've heard this before somewhere ![]()
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#3 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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No. I appreciate that a submarine isn't designed to hold prisoners and the chances are if they were heading out on patrol instead of returning they probably wouldn't get involved anyway but the option would be nice even if there was a limit placed say 5-10
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#4 |
Black Magic
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the game does have a command 'rescue survivors' but I haven't implemented it in my UIs. Maybe I'll add it and see what happens.
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#5 |
Commodore
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That's left over from SH4's pilot rescue missions, I think.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#6 | |
Gunner
![]() Join Date: Sep 2001
Posts: 93
Downloads: 13
Uploads: 0
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![]() Quote:
Not designed, but it happened. I love this story, it's famous isn't it?? http://www.uboat.net/ops/laconia.htm |
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#7 | |
Canadian Wolf
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![]() Quote:
http://www.uboataces.com/battle-laconia.shtml |
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#8 |
Gunner
![]() Join Date: Sep 2001
Posts: 93
Downloads: 13
Uploads: 0
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Sorry for the 'not mod-related' postings. But thanks for the link! I didn't know that there was more than 1 sub involved.
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