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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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Is there a way to start a campaign with custom difficulty settings??
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Press the escape key while in the pen its under options.
It only works while docked and can be modified at any point in your campaign new or not.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Hit escape while you're in the sub pen, and you can change the difficulty options there.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#4 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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THX U A HUGE LOOOOOT!
..anyway first tutorial mission is only playable at a preset difficulty i guess.. ![]() |
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#5 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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![]() Quote:
![]() Still its worth doing the tutorial for a few more xp.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#6 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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well..my torpedoes do not go on the planned route...any suggestion?
using lot of mods btw. |
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#7 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Aim better?
![]() JCC |
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#8 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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i'm an old player of sh3, mate...
![]() really, i fire the torp to a stationary ship, and the torp seems to go too much left or right never to where i aim... |
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#9 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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![]() Quote:
![]() Trying to use SH3 logic in this game will only cause you frustration.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#10 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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There's a simple tutorial around (in this forum) on auto-targeting which is really easy to learn and then you should be shooting straight before no time!
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#11 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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angle on bow mate...when u encounter the first ship in the damn tutorial there is no map to see where the damn ship point at...
solved! thx for da help! |
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#12 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Sigh... here...
http://www.subsim.com/radioroom/showthread.php?t=164131 Now the tutorial is a little uhhh deciving as the autotargeting is not fully implamented. The targets are stationary and should be just a point and shoot thing no difficult solutions required.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#13 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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no really, this game is broken... auto aim doesn't even function and manual targeting is totally broken.
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#14 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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![]() Quote:
And auto-targetting is a cinch using the lining up the dots method. |
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#15 |
Swabbie
![]() Join Date: Apr 2009
Posts: 7
Downloads: 45
Uploads: 0
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If you improve your torpedo's speed, you gonna have problems, not even auto target compute the speed change...
the passive skill to boost dmg and speed of torpedos for example, get 5 points at it and a 44 knots turns out to be 52... Try looking at that... might help, ahhh, and pre-heat torpedos reduce speed... |
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