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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Apr 2009
Location: Cruising by you with "EXTREME SPEED"
Posts: 101
Downloads: 139
Uploads: 0
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How to change ship behavior at harbors to stop them from running ashore?
Is it in some way related to the depth of the harbor area? ![]() If it´s the case, how hard is to change the map? Any ideas? |
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#2 |
Mate
![]() Join Date: Mar 2010
Location: away from ......
Posts: 51
Downloads: 5
Uploads: 0
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good question. bump this
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#3 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
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Lol,same things happens here.
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Harbour floors are very shallow in SH5 but then have always been compared to RL
Not sounded them all out but I know Halifax is 6m Not even deep enough for half the mercs that sail out of there I think the ships aground issue is just poor scripting Those units are done the same as SH3\4 units were with waypoints Have looked at them but loathe to change anything at the mo as the next patch will probably overwrite the files |
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