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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Mar 2007
Posts: 75
Downloads: 20
Uploads: 0
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Would it somehow be possible to make SH5 more like SH3 with the things we can change with modding?
Take away the moral system, and all the passive and active abilities. And instead use a system where the crew gets slightly better as they are spending more time with their jobs during career patrols. Bring back the old order system with a command bar, because really, if the captain wanted the torpedo guys to load an electric eel in tube 4. Wouldnt he just relay that order thru his "right hand man" or something like that? (I have no clue how the real crew operated, but this seems more correct). And have the interior of the boat just as a way of immersion. All the running around and whispering orders in the crews ears are just to actually use the new space. Basically, less RPG, more simulation.. Would it be possible at all? Alex |
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#2 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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![]() ![]() Yes it's all possible, did you just get here? Check the UI mods on this page for starters.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#3 |
A-ganger
![]() Join Date: Mar 2007
Posts: 75
Downloads: 20
Uploads: 0
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I am aware of those. But is it possible to that extent?
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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You didn't look at the posts did you? We already have essentially the SH4 interface and the SH3 keeps getting closer and closer. Thankfully it's not an entire mirror of the older interface though, but we're getting back our functionality.
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#5 | |||
Rear Admiral
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I admit, in SH4, i missed the SH3 UI, for one reason, and one reason only. Interaction with the crew! Well, we obviously have that now in Sh5, don't we? So why go backwards? Hell, im reminded of a little mod called the "realistic embodyment mod" I dont know if i came up with it, or someone else did. Here's what i wrote back in 2007: Quote:
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#6 |
Black Magic
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call it options, call it choices, call it whatever you want. I'm a firm believer in user choice. I hate it when something is forced onto me. I like to be able to choose and thus is why I've made different UIs. Everybody likes things their way and thus giving them that choice lets them play the way they want.
As a side note it also gets me exposure to the files. The more I 'play' with the files the more I learn about the game. The more I learn the more options and more additions can be made. Plus to me, it's FUN to experiment and dabble and see what I can make. |
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#7 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Duci, the thing is, the new UI is in my way. I dont' need the bazillion flashing indicators all over the place, nor do I need most of the junk in the upper-right corner (TC controls). Command accesibility? Most of it is missing completely. I'm a little surprised to see you making this argument. I agree with where I think it is you're going with this, but SH5's stock UI is not it, IMHO. |
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