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#1 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
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[QUE] Placing objects in SH5 interface
I don not know if can make this understandable but let me try:
It has been bugging me that in SH5 (and also SH4) share the same device for time and stopwatch. I do not like them to be in one texture. I would like to know which file handles the placement and display of the texture Clock.dds? Would it be possible to "clone" the object and move it to the side to allow to have two "stopwatches" to run side by side with different textures (one for stopwatch and another one for clock)? I already have two separate textures with respective alpha-channels created ready (one for watch and one for stopwatch). Can somebody help me? THX!
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#2 |
Seaman
![]() Join Date: Mar 2010
Posts: 33
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i believe it is, and iam on the case. however ive not much expereince with the menu editor, it doesn't seem complicated though.
one has to add a new element to the new UI from cloning the original clock manually |
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#3 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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Do you know which files in particular need to be modified?
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