SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-08-10, 12:30 PM   #1
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default Interesting AI Behaviour

So here I am, on my first patrol as Captain, near the southern end of my patrol zone when my sonar operator picks up a contact. I surface and move in to investigate. It's dark and a little foggy so I have to close the range for a while until I see it is a warship of some sort. Now, I'm here to sink merchant tonnage, not to get into cat and mouse games with warships, so while I am still outside of his visual range I reverse course and move out slowly.

But he follows me.

I am still out of his visual detection range so I increase speed. He increases speed.

I change course. He changes course.

I slow down. He slows down.

I decide to submerge, head north and go to silent running for a few hours in hopes he will get bored and go away. Nope.. he just hangs around. Never getting within attack range, and never moving away. I surface, change course and pour on the coals and he matches me course and speed. We are now over 100 miles from where I picked him up and he is still there.

Again, he never closes the distance, never moves in, but he is stuck to me like an annoying kid brother.

I may have to sink him just to get rid.

JCC
John Channing is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.