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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: May 2009
Posts: 76
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coming soon
_New textures for seaweed. _New textures of rocks I hope to integrate different types of algae for every climate zone. the programing is not my cup of tea, your advice is welcome. ![]() after ![]() before ![]() 04-06-2010 -abyssal depths : ClimateZones mod 2.0 for mod " Environmental MOD for Silent Hunter 5" http://www.megaupload.com/?d=DWUD47JE _ajout three new climates and new more realistic distribution areas. _création a new temperate zone "temperate_A" with three seasons without winter. _Zone Tropical with two seasons "summer and fall" _zone tropical_A with only one season. "summer" _zones polar and southern hemisphere for polar_A added to the file "ClimateZones.cfg _ Adding the effect of changing color of the water was approaching odds. The purpose of my mod is trying to put greater value in the exellent mod W clear "Environmental mod for Silent Hunter 5" and to propose new possiblilitées modding. eventually, if my work corresponds to the interests of W clear, I offer my changes if he wants in the interest of the players communautée SH5. I am open to any suggestions or changes. good games to everyone. 31-05-2010 - abyssal depths : ClimateZones mod 1.1 for SH5 1.2 Effect of change in color of the water was approaching odds added.A first version of a new card compatible ClimateZone SH5 1.2. It adds 5 new climatic zones and has the original advantage of accuracy and realism of areas. (Note this does not add downloads of additional flora, only a better allocation of areas.) http://www.megaupload.com/?d=PDEO179N 26-05-2010 - abyssal depths : ClimateZones mod 1.0 for SH5 1.2 ![]() Last edited by astradeus; 06-04-10 at 07:37 PM. Reason: abyssal depths mods |
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#2 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
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Wow! Great Job... I will have to check this one out. Many thanks!!
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#3 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Holy cow, nice job on the seaweed, I am really looking forward to that release.
![]() Edit: Seriously I was tired of seeing the ugly sea floor in stock.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 06-05-10 at 06:51 AM. |
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#4 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
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so long that it's weed, were on the same page
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x.com/lexatnews |
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#5 |
Stowaway
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Hey hey hey hey,
... Retexture weed everyday! ![]() |
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#6 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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Is it possible to fix the seafloor when grounding the sub? I dont like hovering 10 meters over the seafloor since the game thinks thats the bottom.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#7 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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#8 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Thirded.....if that is a real word. I am afraid that it would be very difficult though. It might even be hard coded.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#9 | |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
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![]() Quote:
I found this when I tried to hide away from enemy DD and go to bottom, laying still. Heard this is not apparently simulated in game. They found you anyway, not to mention that you can't reach the bottom at all. |
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#10 |
The Old Man
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I've been looking for the retexted weed for some time without any luck at all. Even my friends can not find any.
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#11 |
Admiral
![]() Join Date: Mar 2007
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What we do in life echoes in Eternity |
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#12 |
A-ganger
![]() Join Date: May 2009
Posts: 76
Downloads: 281
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![]() ![]() thank you for your interest in my work and qualities of "florist". ![]() I need advise to diversify the types of algae in varied climatic zones. I should know the lines specify files and modify them to implement a new textures in the game. thank you for not giving me an answer like "go see the files Shaders ..." ![]() ![]() me also some textures of sand and seabed. no problem to diversify here, it suffices to replace the textures and change the normal map textures. although, I still find the solution to differentiate normal map "detaile_taiga_nm.dds" Last edited by astradeus; 06-06-10 at 07:40 AM. |
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#13 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
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#14 |
A-ganger
![]() Join Date: May 2009
Posts: 76
Downloads: 281
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![]() des poissons ,pas impossible ,il suffirait d'une ou deux animations et d'un peu de programation quelques textures .Mais en se qui me concerne ,j'ai dejas pas mal de travail avec mes algues et fond marins et on ne peu pas dire que je soit particulierement aider en conseils pour mes réalisations. il faut que je comprenne déjas par moi meme la maniere dont est modder le jeux. un autre breton . fish, not impossible, it would suffice for one or two movies and a little programing some textures. But to me, I was behind a lot of work with my background and marine algae and one do not just say that I is particularly help advice for my achievements. I must understand the way by myself which is modding the game. another Breton. |
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#15 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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Salut Astradeus !
Si je comprends bien, je peux utiliser ClimateZones mod 2.0 for mod " Environmental MOD for Silent Hunter 5" tout en conservant les choix de couleurs de Wclear? Tout ce que fait ta modification c'est ajouter des algues et une correction à la map pour corriger les CTD? --- Hi Astradeus ! So i can use ClimateZones mod 2.0 for mod " Environmental MOD for Silent Hunter 5" but still keeps Wclear colors choices? All your mod is doing is adding new alguaes and a map correction to fix the CTD?
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