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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2005
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My meaning with this is how can so many quality issues(bugs) pass green-ok status(quality control)?
Don't game companies test their final product before release or are they releasing bad quality to the consumers knowing they do? I would be ashamed if I was responsible for releasing such a low quality product to the market. And they don't seem to learn within this company relating to their previous releases. Something is very wrong in a company when they release pisspoor quality like this. BR Anders |
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Location: Republiken Finland
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I have not played SH5 just readed about it but if it would be car... I'm sure my insurance company would cancel my health insurance.
And police would propably send me to loonybin! ![]()
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You talk to God, you're religious. God talks to you, you're psychotic. - Dr. House |
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#3 |
Dipped Squirrel Operative
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Hello,
had i known i would not be able to play it for three days due to connection problems (eMail from UBI - "is your cable connected ?"), and known what i know now about UBI's plans for a constant cashflow - hell NO i would not have bought it now ! I would have at least waited until they remove this online requirement. I even refuse to call this online requirement a "DRM" or "digital rights management" model, because it is not about preventing "piracy". Piracy is an excuse for forcing people to connect to UBIsoft servers. Piracy is a result of bad service on the part of software companies. And you do not buy software anymore, you lease it - you do not own it, it is not even a copy you've got, but a license to use it under this and that circumstances. No need to buy a package anymore, you can either download it (on your costs, again) or maybe in the future place a certain cookie in your temp directory, to be allowed to log on the servers and play online browser games, paying for every minute. ![]() ![]() Greetings, Catfish |
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#4 |
Gunner
![]() Join Date: Oct 2009
Location: Scotland
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I know what you’re getting at with this analogy, sad thing is the motor industry learned years ago and you just don’t really get poor cars anymore, but some do have faults that’s for sure.
In saying that my friend returned his brand new Peugeot because after a week the electrics started playing up, lights would come on, warning lights and at the time the windows stopped working. Went to the dealers car came back and a week later the doors started opening (ie the child locks ) and he has a young family. So back in again to the dealers although they could not find out what was wrong but had replaced something and coming home a few days later in really heavy rain the electric Windows went down and would not go up. This was on a 20K car!!!!!! ![]() So he went in raging got his money back and gave the car back saying that was the last Peugeot he would buy. SHV reminds me of my mates brand new car in the 80s and XR3i. The car had disco lights ( press the brake pedal and all the back lights would flash), The sunroof leaked from new, there was silly panel gap at one of the wings and the rear wiper motor burned out within a month and his boot was always damp. It was a damp squib as we used to call it. Looked nice on the street all the same but would I buy it nope not on your nelly.
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#5 |
Chief
![]() Join Date: Mar 2010
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The comparison does not work. A car cannot be modded in the same way as a software application.
Also cars are necessarily built to higher standards re bugginess because if they get a serious bug/error it could kill the driver and passengers. The bugs and DRM insanity of SH5 wont actually kill anyone. However the DRM thing is a serious issue in its own right since it deals with restricting the freedom of when and how one can use a particular product. Ubisoft are on very shaky legal footing because technically their product in SH5 contravenes description of trade goods acts in most western nations. On the package it says you must have an internet connection, not that you must connect to a Ubisoft server. So anyopne can take their game back to the retailer they bought it at and get their money back. Its that simple. Im holding onto mine because modders have already improved the game tremendously so i reckon it will end up very well modded, and consequently will one day be a great game. |
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#6 |
Navy Seal
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SH5 is not a car though.
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#7 |
Gunner
![]() Join Date: Oct 2009
Location: Scotland
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Think the point is more geared toward that SHV as a brand boxed product released was piss poor quality and that the company should be embarrassed and the fact so much was found wrong so quick.
![]() Like my mate said, he’d not be going back in to that dealers again for the mark of car. As I’ve said I did not plan to buy this till I had my new machine but I’ve moved on to wanting the new Carrier Command. I pop in here to keep an eye on what developing. SHV ”£5 Bargain Basket” plus a Super Mod will probably be my experience with this game near the end of the year. ![]()
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#8 |
Captain
![]() Join Date: Mar 2005
Posts: 541
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Toyota Prius anyone ?
Mud
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#9 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
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Cars are for sissies. Real men drive trucks.
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#10 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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#11 |
Dipped Squirrel Operative
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" ...
Quote: Originally Posted by Mud ![]() Toyota Prius anyone ? Mud ^^QFT^^ In a simple word NO. ..." A bit easy, Toyota has the smallest or better most perfect manufacturing tolerances, and their cars are also the most dependable ones when it comes to longevity and bug-free service. No german car comes even close. The problems with sticking gas pedals derived from supply factories in the US. Toyota's fault obviously was lacking quality control of suppliers, in the USA. Greetings, Catfish |
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#12 |
Captain
![]() Join Date: Mar 2005
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Toyota´s lack of quality control is life threatening and simply said SHV is not.
Al though I suspect some peeps here have blood pressure problems the last week ![]() Me included at times lol Mud
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![]() Last edited by Mud; 03-12-10 at 08:45 AM. |
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#13 |
Engineer
![]() Join Date: Mar 2005
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A MOD is not a panacea for the shortcomings.
Also, if the base software is crap or does not provide enought merits to keep modders hooked, these people will simply find a better development platform. As it stands now, it's probably easier to bring the few innovation of SH5 to SH4 than bringing SH5 to SH3 and SH4 standards
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#14 |
Mate
![]() Join Date: Mar 2005
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Ohoy Captains
![]() Yeah, what i am aiming at is a comparisson where a company just pushes out cars to any cost just to try and deliver on time and let quality suffer. Surely there must be a quality department within the SH team who's responsibility is to secure good quality of the product just as in the car world. Methinks they got overrun! BR Anders |
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#15 | |
Stinking drunk in Trinidad
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![]() Quote:
The comparison is a little far fetched, sure, but you can make it work if you think about the bigger picture. You can even replace car, SHV, software respectively with a placeholder, and will still obtain the same result. (a) SHV should not need to be modded to function as a product. How many customers are really into modding and spent so much time finding and installing mods? Maybe the GWX people could tell us how many time their final release was downloaded, and how that compared to the ~200.000 sold copies? (b) Further, SHV should have been an almost bug-free release after the experience with SHIV, that apparently never overcame the initial stigma of a broken product with little innovation aside from graphics. Customers did vote with their wallets in that case, see Ubisoft Corporate official sales report. (c) Cars are more expensive, and higher price of course leads to less "bug tolerance". If it costs a lot, I want it to be perfect. This holds true for software, too. I work on huge clusters, occupying 100s-1000s of CPUs daily. The software on such clusters needs to be 100% perfect, but there is still (rare) cases of downtime. The cost of any downtime is sizable, and of course the failure is each time investigated in detail. Any company supplying software for such large-scale applications protects itself by making sure that their products are thoroughly tested, very thoroughly. If any of those companies involved in such a project would act like Ubisoft, not provide best quality software solutions, error-free with excellent support, they'd loose a huge business deal. But now scaling down the product and its price, you keep the underlying quality criteria. If the product doesn't add any significantly novel feature or functionality to your portfolio, why buy it? If it is low quality (buggy), why buy it? If it requires a couple more patches before it truly leaves beta, why buy it now? If the customer service is bad (OSP DRM?), why not switch to a better supplier with a competing product? Or would you want to mod your car? Of course you can do so, just requires a few tools and some skill! And ooops, you can replace the broken breaks on your Toyota yourself! Maybe not as efficient as a professional mechanic with the original plans, but still. Similarly, modding a game to fix features is always <= effcient as having the developers fix the code correctly. Scripting always is slower than hardcoding things.
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