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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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I've never used Map Contacts in SH3 or SH4. So I thought I'd go 100% with SH5. BIG MISTAKE
![]() - Mast Values are wrong. - Draft Values are wrong (or the 3d models, not sure which). - The AOB has a little bug and does strange things when you use the stadimeter. - No Gyro displayed. - Blind deck crew. - Deaf Sound man and no possibility of reporting contacts continuously. However, with Map Contacts On, the game is actually ok. Changing course with the minimap now makes more sense, you can see the speed, range and easily calculate the AOB. You can also see where your torpedoes go so you don't need to use External views and Event Camera to figure out why you missed. Overall I'm now getting a more fluid gameplay and I suggest you all try the combination of Manual Targeting and Map Contacts. It will allow you to Focus on the game's OTHER bugs ![]() |
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